ReC98/Research
nmlgc dbc5b511ba [Research] BLITPERF: Allow the GRCG sprite color to be customized
spaztron64 suggested that the GRCG might not always write all 4 planes
if one of the tile registers is 0. By changing the color and comparing
the results of this benchmark, we can prove that real hardware has no
such optimization.

Completes P0233, funded by [Anonymous].
2023-03-04 19:40:55 +01:00
..
BLITPERF.CPP [Research] BLITPERF: Allow the GRCG sprite color to be customized 2023-03-04 19:40:55 +01:00
Borland C++ decompilation.md [Decompilation] [th05] Lasers: Ray rendering 2023-01-17 11:53:47 +01:00
HOLDKEY.C [Research] Set optimized code generation flags 2023-03-04 19:40:55 +01:00
Makefile.mak [Research] Benchmark various sprite blitting approaches 2023-03-04 19:40:55 +01:00
README.md [Research] Find out why ≥TH03 checks input twice per frame, with a 0.6ms delay 2018-09-13 18:32:24 +02:00
blitperf.bmp [Research] Benchmark various sprite blitting approaches 2023-03-04 19:40:55 +01:00

README.md

This directory collects various pieces of research into PC-98 hardware details that were made during the reverse-engineering phase, in order for us to better understand certain details and name functions/data more adequately.

Run maker to build the examples. The executables will be directly placed into this directory.