mirror of https://github.com/nmlgc/ReC98.git
222fc993d0
Well… how else to call a variable that handles
• pellet vs. 16×16 sprite (TH04),
• the delay cloud flags from bullet_spawn_state_t, but with different
values (which is restricted to 16×16 sprites in TH04),
• optionally showing the gather animation before spawning the bullet
… whether the bullet uses the basic slowdown motion (TH05),
(which is restricted to pellets in TH04),
• and defining what happens *after* the gather animation – not actually
spawning any bullets (TH04), or using the special motion type from
the bullet template (TH05)
🤯
Completes P0075, funded by Myles and -Tom-.
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.. | ||
bullet.hpp | ||
bullets[bss].asm | ||
patnum_for_angle.asm | ||
pattypes.h | ||
pattypes.inc | ||
template[bss].asm |