ReC98/th04/math
nmlgc 270d376089 [Maintenance] Add min/max abstractions for constrained random numbers
Way easier to read compared to the mental gymnastics of the original
"offset + range" form, especially since we can also abstract away
subpixels with another layer of wrapper functions. Also brings a bunch
of new speed/angle symmetries to light.

Part of P0190, funded by nrook.
2022-04-30 14:37:23 +02:00
..
motion.asm [Separate translation units] [th04/th05] motion_update_seg3() (undecompilable) 2021-07-21 00:35:02 +02:00
motion.hpp [Maintenance] Turn motion_t into a template 2021-07-31 09:33:50 +02:00
motion.inc [Maintenance] Turn motion_t into a template 2021-07-31 09:33:50 +02:00
randring.hpp [Maintenance] Add min/max abstractions for constrained random numbers 2022-04-30 14:37:23 +02:00
randring.inc [Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions 2021-02-20 23:50:00 +01:00
vector.cpp [Translation unit catch-up] [th04] vector1_at(), vector2_at() 2021-05-11 18:47:54 +02:00
vector.hpp [Decompilation] [th04/th05] vector1_at(), vector2_at() 2021-03-19 23:29:26 +01:00
vector2_near.asm [Position independence] False positives in item functions 2019-11-14 00:48:24 +01:00