.. |
bb.h
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[Decompilation] [th05] Stage-related .BB file loading boilerplate
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2019-09-21 12:59:22 +02:00 |
bb.inc
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[Reverse-engineering] [th04/th05] .BB file loading boilerplate
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2019-03-01 16:17:52 +01:00 |
bb_playchar.asm
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[Maintenance] Use the same resident structure pointer name for every game
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2020-01-03 21:26:10 +01:00 |
bb_playchar[bss].asm
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[Reverse-engineering] [th04/th05] .BB file loading boilerplate
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2019-03-01 16:17:52 +01:00 |
bb_playchar[data].asm
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[Reverse-engineering] [th04/th05] .BB file loading boilerplate
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2019-03-01 16:17:52 +01:00 |
bb_stage.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
bb_stage.c
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[Decompilation] Add a separate segment type
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2019-12-17 23:26:59 +01:00 |
bb_stage[bss].asm
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[Reverse-engineering] [th04/th05] .BB file loading boilerplate
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2019-03-01 16:17:52 +01:00 |
bb_txt[data].asm
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[Reverse-engineering] [th04/th05] .BB file loading boilerplate
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2019-03-01 16:17:52 +01:00 |
bb_txt_load.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
bb_txt_load[data].asm
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[Reverse-engineering] [th04/th05] .BB file loading boilerplate
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2019-03-01 16:17:52 +01:00 |
cdg.h
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[Reverse-engineering] [th04] cdg_put_plane_roll
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2019-12-17 23:26:59 +01:00 |
cdg[bss].asm
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[Reverse-engineering] [th04/th05] CDG loading
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2018-10-16 01:04:46 +02:00 |
cdg_load.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
cdg_put.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
cdg_put_noalpha.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
cdg_put_nocolors.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
cdg_put_plane.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
cdg_put_plane[data].asm
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[Reverse-engineering] [th04/maine] Single-plane CDG display
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2018-10-16 01:04:46 +02:00 |
cdg_put_plane_roll.asm
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[Reverse-engineering] [th04] cdg_put_plane_roll
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2019-12-17 23:26:59 +01:00 |
map.inc
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[Reverse-engineering] [th04/th05] Second, unused field of the .map header
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2019-01-11 00:28:56 +01:00 |
scoredat.h
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[Maintenance] [th04/th05] Declare a little-endian BCD score type
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2020-01-03 21:33:30 +01:00 |
scoredat.inc
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[Reverse-engineering] [th04] Game clear variables
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2019-12-29 21:15:40 +01:00 |
scoredat[bss].asm
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[Reverse-engineering] [th04/th05] GENSOU.SCR structure
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2019-12-28 12:18:43 +01:00 |
scoredat_code_asm.asm
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[Reverse-engineering] [th04/th05] GENSOU.SCR decoding, encoding, and defaults
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2019-12-28 12:27:52 +01:00 |
scoredat_decode.asm
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[Reverse-engineering] [th04/th05] GENSOU.SCR decoding, encoding, and defaults
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2019-12-28 12:27:52 +01:00 |
scoredat_decode_both.asm
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[Reverse-engineering] [th04/th05] GENSOU.SCR decoding, encoding, and defaults
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2019-12-28 12:27:52 +01:00 |
scoredat_encode.asm
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[Reverse-engineering] [th04/th05] GENSOU.SCR decoding, encoding, and defaults
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2019-12-28 12:27:52 +01:00 |
scoredat_op[bss].asm
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[Reverse-engineering] [th04/th05] GENSOU.SCR structure
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2019-12-28 12:18:43 +01:00 |
scoredat_recreate.asm
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[Reverse-engineering] [th04/th05] GENSOU.SCR decoding, encoding, and defaults
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2019-12-28 12:27:52 +01:00 |
std.asm
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[Maintenance] Use the same resident structure pointer name for every game
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2020-01-03 21:26:10 +01:00 |
std[bss].asm
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[Reverse-engineering] [th04/th05] .STD file loading
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2018-12-26 17:59:03 +01:00 |
std[data].asm
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[Reverse-engineering] [th04/th05] .STD file loading
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2018-12-26 17:59:03 +01:00 |
super_roll_put_tiny.asm
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[Reduction] [th04/th05] Micro-optimized version of super_roll_put_tiny()
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2018-12-31 20:41:13 +01:00 |