.. |
formats
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[Reverse-engineering] [th04/th05] Scrolling-related variables
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2018-12-29 18:34:51 +01:00 |
hardware
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[Reverse-engineering] [th04/th05] GRCG-powered playfield row filling
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2018-12-26 17:59:01 +01:00 |
hud
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[Reduction] Hardware text colors and effects
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2014-12-20 22:36:38 +01:00 |
math
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[Reverse-engineering] [th04/th05] Generic motion structure and its step method
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2018-09-02 21:06:48 +02:00 |
music
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[C decompilation] [th02/op] Music Room
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2015-02-24 22:38:44 +01:00 |
snd
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[Maintenance] Rename snd_kaja_func() to snd_kaja_interrupt()
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2015-03-15 23:51:11 +01:00 |
strings
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Identify and reduce gaiji strings across all executables
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2014-09-13 12:26:33 +02:00 |
boss_backdrop.asm
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[Reverse-engineering] [th04/th05] Boss battle backdrop rendering
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2018-12-26 17:59:03 +01:00 |
boss_backdrop[bss].asm
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[Reverse-engineering] [th04/th05] Boss battle backdrop rendering
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2018-12-26 17:59:03 +01:00 |
boss_funcs[bss].asm
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[Reverse-engineering] [th02/th04/th05] Boss-related function pointers
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2018-12-18 19:52:41 +01:00 |
bullet_clear[bss].asm
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[Reverse-engineering] [th04/th05] Bullet clear trigger and time
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2018-12-16 01:49:55 +01:00 |
circles.asm
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[Reverse-engineering] [th04/th05] Growing and shrinking circles
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2018-12-06 23:29:45 +01:00 |
circles[bss].asm
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[Reverse-engineering] [th04/th05] Growing and shrinking circles
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2018-12-06 23:29:45 +01:00 |
circles_color[bss].asm
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[Reverse-engineering] [th04/th05] Growing and shrinking circles
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2018-12-06 23:29:45 +01:00 |
drawpoint[bss].asm
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[Reverse-engineering] [th04/th05] A random shared draw coordinate
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2018-12-16 00:31:05 +01:00 |
dream_score[data].asm
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[Reverse-engineering] [th04] Dream item number and score
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2018-09-02 21:06:47 +02:00 |
enemy_drops[data].asm
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[Reverse-engineering] [th04/th05] Enemy drop table
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2018-09-02 20:42:17 +02:00 |
midboss_funcs[bss].asm
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[Reverse-engineering] [th04/th05] Midboss-related function pointers
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2018-12-26 17:59:03 +01:00 |
op_02.c
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[C decompilation] [th02/op] [th03/op] [th04/op] Frame delay #1
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2015-03-04 02:47:16 +01:00 |
playperf.asm
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[Reverse-engineering] [th04/th05] Player performance ("rank") management
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2018-12-10 21:00:19 +01:00 |
playperf[bss].asm
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[Reverse-engineering] [th04/th05] Player performance ("rank") management
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2018-12-10 21:00:19 +01:00 |
scroll[bss].asm
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[Reverse-engineering] [th04/th05] Scrolling-related variables
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2018-12-29 18:34:51 +01:00 |
scroll_y_1.asm
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[Reverse-engineering] [th04/th05] Applying VRAM scrolling to Y coordinates
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2018-12-29 18:34:51 +01:00 |
scroll_y_3.asm
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[Reverse-engineering] [th04/th05] Applying VRAM scrolling to Y coordinates
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2018-12-29 18:34:51 +01:00 |
shot_levels[data].asm
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[Reverse-engineering] [th02/th04/th05] Shot power levels
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2018-04-20 19:33:40 +02:00 |
th04.asm
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[Reduction] [th04/th05] Redefined GRCG mode/color setting functions
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2018-12-06 22:39:11 +01:00 |
tiles[bss].asm
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[Reverse-engineering] [th04/th05] Redrawing dirty stage background tiles
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2018-12-30 00:16:16 +01:00 |
tiles_invalidate_all.asm
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[Reverse-engineering] [th04/th05] Redrawing dirty stage background tiles
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2018-12-30 00:16:16 +01:00 |
tiles_redraw.asm
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[Reverse-engineering] [th04/th05] Redrawing dirty stage background tiles
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2018-12-30 00:16:16 +01:00 |
tiles_render_all.asm
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[Reverse-engineering] [th04/th05] Rendering all stage background tiles at once
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2018-12-29 18:34:51 +01:00 |
zunsoft.asm
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[Reverse-engineering] [th04/th05] ZUN Soft logo explosions
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2018-03-21 23:20:04 +01:00 |
zunsoft[bss].asm
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[Reverse-engineering] [th04/th05] ZUN Soft logo explosions
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2018-03-21 23:20:04 +01:00 |