ReC98/th04
nmlgc c00b87ed4f [Reverse-engineering] [th04/th05] Redrawing dirty stage background tiles
Funded by -Tom-.
2018-12-30 00:16:16 +01:00
..
formats [Reverse-engineering] [th04/th05] Scrolling-related variables 2018-12-29 18:34:51 +01:00
hardware [Reverse-engineering] [th04/th05] GRCG-powered playfield row filling 2018-12-26 17:59:01 +01:00
hud [Reduction] Hardware text colors and effects 2014-12-20 22:36:38 +01:00
math [Reverse-engineering] [th04/th05] Generic motion structure and its step method 2018-09-02 21:06:48 +02:00
music [C decompilation] [th02/op] Music Room 2015-02-24 22:38:44 +01:00
snd [Maintenance] Rename snd_kaja_func() to snd_kaja_interrupt() 2015-03-15 23:51:11 +01:00
strings Identify and reduce gaiji strings across all executables 2014-09-13 12:26:33 +02:00
boss_backdrop.asm [Reverse-engineering] [th04/th05] Boss battle backdrop rendering 2018-12-26 17:59:03 +01:00
boss_backdrop[bss].asm [Reverse-engineering] [th04/th05] Boss battle backdrop rendering 2018-12-26 17:59:03 +01:00
boss_funcs[bss].asm [Reverse-engineering] [th02/th04/th05] Boss-related function pointers 2018-12-18 19:52:41 +01:00
bullet_clear[bss].asm [Reverse-engineering] [th04/th05] Bullet clear trigger and time 2018-12-16 01:49:55 +01:00
circles.asm [Reverse-engineering] [th04/th05] Growing and shrinking circles 2018-12-06 23:29:45 +01:00
circles[bss].asm [Reverse-engineering] [th04/th05] Growing and shrinking circles 2018-12-06 23:29:45 +01:00
circles_color[bss].asm [Reverse-engineering] [th04/th05] Growing and shrinking circles 2018-12-06 23:29:45 +01:00
drawpoint[bss].asm [Reverse-engineering] [th04/th05] A random shared draw coordinate 2018-12-16 00:31:05 +01:00
dream_score[data].asm [Reverse-engineering] [th04] Dream item number and score 2018-09-02 21:06:47 +02:00
enemy_drops[data].asm [Reverse-engineering] [th04/th05] Enemy drop table 2018-09-02 20:42:17 +02:00
midboss_funcs[bss].asm [Reverse-engineering] [th04/th05] Midboss-related function pointers 2018-12-26 17:59:03 +01:00
op_02.c [C decompilation] [th02/op] [th03/op] [th04/op] Frame delay #1 2015-03-04 02:47:16 +01:00
playperf.asm [Reverse-engineering] [th04/th05] Player performance ("rank") management 2018-12-10 21:00:19 +01:00
playperf[bss].asm [Reverse-engineering] [th04/th05] Player performance ("rank") management 2018-12-10 21:00:19 +01:00
scroll[bss].asm [Reverse-engineering] [th04/th05] Scrolling-related variables 2018-12-29 18:34:51 +01:00
scroll_y_1.asm [Reverse-engineering] [th04/th05] Applying VRAM scrolling to Y coordinates 2018-12-29 18:34:51 +01:00
scroll_y_3.asm [Reverse-engineering] [th04/th05] Applying VRAM scrolling to Y coordinates 2018-12-29 18:34:51 +01:00
shot_levels[data].asm [Reverse-engineering] [th02/th04/th05] Shot power levels 2018-04-20 19:33:40 +02:00
th04.asm [Reduction] [th04/th05] Redefined GRCG mode/color setting functions 2018-12-06 22:39:11 +01:00
tiles[bss].asm [Reverse-engineering] [th04/th05] Redrawing dirty stage background tiles 2018-12-30 00:16:16 +01:00
tiles_invalidate_all.asm [Reverse-engineering] [th04/th05] Redrawing dirty stage background tiles 2018-12-30 00:16:16 +01:00
tiles_redraw.asm [Reverse-engineering] [th04/th05] Redrawing dirty stage background tiles 2018-12-30 00:16:16 +01:00
tiles_render_all.asm [Reverse-engineering] [th04/th05] Rendering all stage background tiles at once 2018-12-29 18:34:51 +01:00
zunsoft.asm [Reverse-engineering] [th04/th05] ZUN Soft logo explosions 2018-03-21 23:20:04 +01:00
zunsoft[bss].asm [Reverse-engineering] [th04/th05] ZUN Soft logo explosions 2018-03-21 23:20:04 +01:00