..
add.cpp
[Decompilation] [th04] Bullets: Velocity and angle calculation
2021-07-31 16:15:32 +02:00
bullet.hpp
[Decompilation] [th04] Bullets: Bypassing rank-based speed tuning
2021-07-31 09:33:51 +02:00
bullet.inc
[Naming] [th04/th05] Bullets: Mid-level regular/special spawn wrappers
2021-07-31 09:33:51 +02:00
bullets[bss].asm
[Maintenance] [th04/th05] Mirror bullet.hpp structures and enums in ASM land
2020-08-16 21:40:33 +02:00
patnum_for_angle.asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
pellet_r.asm
[Maintenance] Fix inconsistencies in sprite declarations
2020-07-09 22:28:14 +02:00
pellet_r[bss].asm
[Maintenance] [th04/th05] Rename `pellets_alive` to `pellets_render_count`
2020-05-03 23:17:37 +02:00
template[bss].asm
[Maintenance] [th04/th05] Mirror bullet.hpp structures and enums in ASM land
2020-08-16 21:40:33 +02:00
tune[bss].asm
[Decompilation] [th04] Difficulty- and rank-based bullet pattern tuning
2020-08-16 21:40:32 +02:00
types.h
[Maintenance] [th04] Bullets: Rename the unused "spread + random angle" group
2021-07-31 09:33:49 +02:00
types.inc
[Maintenance] [th04] Bullets: Rename the unused "spread + random angle" group
2021-07-31 09:33:49 +02:00
update.asm
[Naming] [th04/th05] Bullets: Mid-level regular/special spawn wrappers
2021-07-31 09:33:51 +02:00
update.cpp
[Reverse-engineering] [th04/th05] X/Y turning for bouncing bullets
2020-09-17 22:27:19 +02:00
update[bss].asm
[Reverse-engineering] [th04/th05] Bullets: Turn zap_trigger into a union
2021-07-31 09:33:48 +02:00