..
anim.inc
[Reverse-engineering] [th01] Non-entity boss animation classes
2020-09-28 12:37:34 +02:00
b05.cpp
[Reverse-engineering] [th01] Bosses: Current HP
2020-12-18 01:38:49 +01:00
b10j.cpp
[Decompilation] [th01] HUD: HP rendering
2020-12-18 01:38:48 +01:00
b10m.cpp
[Decompilation] [th01] HUD: HP rendering
2020-12-18 01:38:48 +01:00
b15j.cpp
[Decompilation] [th01] HUD: HP rendering
2020-12-18 01:38:48 +01:00
b15j[bss].asm
[Reverse-engineering] [th01] Boss entity classes
2020-08-12 17:49:34 +02:00
b15m.cpp
[Decompilation] [th01] HUD: HP rendering
2020-12-18 01:38:48 +01:00
b20j.cpp
[Decompilation] [th01] HUD: HP rendering
2020-12-18 01:38:48 +01:00
b20m.cpp
[Decompilation] [th01] HUD: HP rendering
2020-12-18 01:38:48 +01:00
boss.hpp
[Reverse-engineering] [th01] Bosses: Current HP
2020-12-18 01:38:49 +01:00
entity_a.cpp
[Maintenance] [th01] Reorder shared .BOS code
2020-10-13 21:34:24 +02:00
entity_a.hpp
[Decompilation] [th01] Reimu's animations: Byte-aligned unblitting
2020-10-13 21:34:35 +02:00
entity_a.inc
[Maintenance] [th01] Clearly distinguish entity and animation .BOS slots
2020-09-28 12:32:52 +02:00
entity_a[data].asm
[Maintenance] [th01] Clearly distinguish entity and animation .BOS slots
2020-09-28 12:32:52 +02:00
nop.cpp
[Decompilation] [th01] Bosses: Generic no-op callback
2020-12-18 01:38:46 +01:00
palette.cpp
[Decompilation] [th01] Retrieving and setting the default boss palette
2020-12-18 00:55:21 +01:00
palette.hpp
[Decompilation] [th01] Retrieving and setting the default boss palette
2020-12-18 00:55:21 +01:00