ReC98/th01/main/boss
nmlgc f80001d34b [Reverse-engineering] [th01] Bosses: Current HP
And once again, SinGyoku is the only boss to get its own variable.
Maybe this means that it was the first boss to be implemented after
all?

Part of P0131, funded by Yanga.
2020-12-18 01:38:49 +01:00
..
anim.inc [Reverse-engineering] [th01] Non-entity boss animation classes 2020-09-28 12:37:34 +02:00
b05.cpp [Reverse-engineering] [th01] Bosses: Current HP 2020-12-18 01:38:49 +01:00
b10j.cpp [Decompilation] [th01] HUD: HP rendering 2020-12-18 01:38:48 +01:00
b10m.cpp [Decompilation] [th01] HUD: HP rendering 2020-12-18 01:38:48 +01:00
b15j.cpp [Decompilation] [th01] HUD: HP rendering 2020-12-18 01:38:48 +01:00
b15j[bss].asm [Reverse-engineering] [th01] Boss entity classes 2020-08-12 17:49:34 +02:00
b15m.cpp [Decompilation] [th01] HUD: HP rendering 2020-12-18 01:38:48 +01:00
b20j.cpp [Decompilation] [th01] HUD: HP rendering 2020-12-18 01:38:48 +01:00
b20m.cpp [Decompilation] [th01] HUD: HP rendering 2020-12-18 01:38:48 +01:00
boss.hpp [Reverse-engineering] [th01] Bosses: Current HP 2020-12-18 01:38:49 +01:00
entity_a.cpp [Maintenance] [th01] Reorder shared .BOS code 2020-10-13 21:34:24 +02:00
entity_a.hpp [Decompilation] [th01] Reimu's animations: Byte-aligned unblitting 2020-10-13 21:34:35 +02:00
entity_a.inc [Maintenance] [th01] Clearly distinguish entity and animation .BOS slots 2020-09-28 12:32:52 +02:00
entity_a[data].asm [Maintenance] [th01] Clearly distinguish entity and animation .BOS slots 2020-09-28 12:32:52 +02:00
nop.cpp [Decompilation] [th01] Bosses: Generic no-op callback 2020-12-18 01:38:46 +01:00
palette.cpp [Decompilation] [th01] Retrieving and setting the default boss palette 2020-12-18 00:55:21 +01:00
palette.hpp [Decompilation] [th01] Retrieving and setting the default boss palette 2020-12-18 00:55:21 +01:00