ReC98/th05
nmlgc 0cde4b7cd3 [Reverse-engineering] [th05] Laser update and render functions
Funded by zorg.
2018-12-17 00:27:38 +01:00
..
formats Make previously reduced ZUN functions available to C 2015-02-21 14:12:22 +01:00
hardware [Reverse-engineering] [th03/th04/th05] Input change delay function 2018-09-17 22:10:42 +02:00
music [C decompilation] [th02/op] Music Room 2015-02-24 22:38:44 +01:00
snd [Maintenance] Rename snd_kaja_func() to snd_kaja_interrupt() 2015-03-15 23:51:11 +01:00
enemy_drops[data].asm [Reverse-engineering] [th04/th05] Enemy drop table 2018-09-02 20:42:17 +02:00
laser_render_hittest.asm [Reverse-engineering] [th05] Rendering and hit testing for a single laser 2018-12-15 23:04:26 +01:00
lasers[bss].asm [Reverse-engineering] [th05] Laser coordinate sub-structure 2018-12-15 23:04:24 +01:00
lasers_control.asm [Reverse-engineering] [th05] Laser coordinate sub-structure 2018-12-15 23:04:24 +01:00
lasers_render[bss].asm [Reverse-engineering] [th05] Laser update and render functions 2018-12-17 00:27:38 +01:00
lasers_update_render.asm [Reverse-engineering] [th05] Laser update and render functions 2018-12-17 00:27:38 +01:00
playperf_adjust_speed.asm [Reverse-engineering] [th05] Rank-based speed adjustment 2018-12-12 21:50:44 +01:00
th05.asm [Reduction] [th04/th05] Redefined GRCG mode/color setting functions 2018-12-06 22:39:11 +01:00