ReC98/th05
nmlgc ba66fcc801 [Reverse-engineering] [th04/th05] Currently alive player shots
Copying out the shot position might have actually been a decent
optimization for hit detection, to avoid the indirection if the shot
is not colliding with anything.

Part of P0088, funded by -Tom-.
2020-05-03 23:18:56 +02:00
..
formats [Reverse-engineering] [th05] Curve bullet rendering 2020-04-15 21:34:20 +02:00
gaiji [Maintenance] Use *_CELS to denote the number of distinct animation sprites 2020-02-16 21:41:28 +01:00
hardware [Reverse-engineering] [th04/th05] Pause menu 2019-11-30 19:36:07 +01:00
main [Reverse-engineering] [th04/th05] Currently alive player shots 2020-05-03 23:18:56 +02:00
music [Build] Use the minimum possible size for enums by default 2020-04-03 17:33:58 +02:00
snd [Maintenance] Remove all dependencies on Borland C++ run-time source headers 2020-02-23 17:53:18 +01:00
sprites [Reverse-engineering] [th05] Custom entity 6: Shinki's 32×32 balls 2020-02-29 16:00:30 +01:00
chars.h [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
chars.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
hud_bar.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
i_shot.hpp [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
main012.cpp [Reverse-engineering] [th04/th05] Boss item drops 2020-04-15 21:01:59 +02:00
mem.h [Decompilation] Finally declare <stdint.h> types 2019-12-17 23:26:58 +01:00
mem.inc [Naming] [th04/th05] EMS area setup 2019-11-24 16:02:43 +01:00
mem[data].asm [Reverse-engineering] [th02/th03/th04/th05] DOS memory assignment sizes 2019-11-24 14:04:34 +01:00
op_01.cpp [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
p_common.cpp [Build] Don't word-align everything by default 2020-04-03 17:35:57 +02:00
p_marisa.cpp [Build] Don't word-align everything by default 2020-04-03 17:35:57 +02:00
p_mima.cpp [Build] Don't word-align everything by default 2020-04-03 17:35:57 +02:00
p_reimu.cpp [Decompilation] [th05] Reimu's shot control functions 2019-12-22 15:35:58 +01:00
p_yuuka.cpp [Build] Don't word-align everything by default 2020-04-03 17:35:57 +02:00
player.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
res_kso.cpp [Build] Don't word-align everything by default 2020-04-03 17:35:57 +02:00
resident.hpp [Reverse-engineering] [th04/th05] Resident structure 2020-01-03 21:43:43 +01:00
th05.hpp [Reverse-engineering] [th04/th05] Resident structure 2020-01-03 21:43:43 +01:00
th05.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00