.. |
boss
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[Decompilation] [th04/th05] Common transformations from playfield space to VRAM
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2021-07-31 09:33:50 +02:00 |
bullet
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[Separate translation units] [th05] Rank-based speed tuning
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2021-07-31 21:09:37 +02:00 |
enemy
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[Maintenance] Turn motion_t into a template
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2021-07-31 09:33:50 +02:00 |
hud
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[Decompilation] [th04/th05] Text popups
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2021-07-20 23:35:46 +02:00 |
item
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
player
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[Decompilation] [th05] Aiming to the player
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2021-07-31 21:09:37 +02:00 |
pointnum
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[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
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2020-08-28 15:14:22 +02:00 |
stage
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[Maintenance] Turn motion_t into a template
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2021-07-31 09:33:50 +02:00 |
custom.h
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[Maintenance] Turn motion_t into a template
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2021-07-31 09:33:50 +02:00 |
custom[bss].asm
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[Maintenance] [th05] Yumeko's blades are actually swords, as stated in OMAKE.TXT
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2020-09-30 18:12:53 +02:00 |
laser_render_hittest.asm
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[Maintenance] Declare distinct types for pixel and VRAM sizes
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2020-08-28 14:53:33 +02:00 |
lasers[bss].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
lasers_control.asm
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[Maintenance] [th05] Correctly declare the rank-based speed tuning function
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2021-07-31 20:19:33 +02:00 |
lasers_render[bss].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
lasers_update_render.asm
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[Reverse-engineering] [th04/th05] Bullets: Distinguish clear and zap mechanics
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2021-07-31 09:33:35 +02:00 |
playfld.hpp
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[Decompilation] [th05] Shinki + EX-Alice: Background rendering
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2021-06-21 15:48:42 +02:00 |
playperf.hpp
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[Maintenance] [th05] Correctly declare the rank-based speed tuning function
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2021-07-31 20:19:33 +02:00 |
select_for_playchar.asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |