ReC98/th01/shiftjis
nmlgc b61e612fdf [Maintenance] #include each header's dependencies within the header itself
OK, this is the big one. We still keep using `#include` guards only
where we absolutely need to, but with each header now being valid in
isolation, this can now actually help *minimize* the length of each
translation unit's `#include` list. Turns out that after removing all
the duplicates, we only *actually* need to guard 29 headers across all
5 games.

Part of P0285, funded by [Anonymous] and iruleatgames.
2024-07-09 08:46:42 +02:00
..
bonus.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
debug.hpp [Decompilation] [th01] REIIDEN.EXE: main() 2022-08-15 00:44:05 +02:00
end.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
entrance.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
fns.hpp [Decompilation] [th01] OP.EXE: Move the final pieces of data to C land 2022-08-16 01:54:03 +02:00
fwnum.hpp [Decompilation] [th01] Bonus screens: Move all data to C land 2022-08-11 23:21:22 +02:00
hud.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
item.hpp
op.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
regist.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
routesel.hpp [Decompilation] [th01] Boss defeat sequence: SinGyoku version + route selection 2021-11-07 23:32:21 +01:00
scoredat.hpp [Decompilation] [th01] REIIDEN.EXE: main() 2022-08-15 00:44:05 +02:00
title.hpp [Decompilation] [th01] Verdict screen: Main function 2022-06-01 02:27:52 +02:00