ReC98/th04
wintiger0222 61a2df2d71 [Naming] [th04/th05] EMS area setup 2019-11-24 16:02:43 +01:00
..
boss [Decompilation] [th05] Resetting boss-related variables 2019-09-21 13:01:30 +02:00
formats [Decompilation] [th05] Stage-related .BB file loading boilerplate 2019-09-21 12:59:22 +02:00
hardware [Reverse-engineering] [th04/th05] Input → player movement 2019-09-21 14:01:51 +02:00
hud [Reverse-engineering] [th04/th05] HUD bar display 2019-09-21 14:01:50 +02:00
item [Maintenance] Add an underscore to the player_pos variable 2019-11-18 22:21:15 +01:00
math [Position independence] Vector calls and variables 2019-11-18 22:24:24 +01:00
midboss [Decompilation] [th05] Stage setup 2019-09-15 20:35:15 +02:00
music [C decompilation] [th02/op] Music Room 2015-02-24 22:38:44 +01:00
player [Position independence] Remaining motion structures and comparisons 2019-11-18 22:21:29 +01:00
snd [Decompilation] Prepare the C side for the shot type control functions 2019-10-14 23:42:20 +02:00
strings [Reverse-engineering] [th04/th05] Text popups 2019-03-06 19:57:23 +01:00
bullet_clear[bss].asm [Reverse-engineering] [th04/th05] Bullet clear trigger and time 2018-12-16 01:49:55 +01:00
circles.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
circles[bss].asm [Reverse-engineering] [th04/th05] Growing and shrinking circles 2018-12-06 23:29:45 +01:00
circles_color[bss].asm [Reverse-engineering] [th04/th05] Growing and shrinking circles 2018-12-06 23:29:45 +01:00
demo.h [Naming] [th02/th04/th05] Demo loading and playback 2019-11-24 14:14:13 +01:00
drawpoint[bss].asm [Reverse-engineering] [th04/th05] Player sprite area invalidation 2019-09-24 22:04:26 +02:00
dream_score[data].asm [Reverse-engineering] [th04] Dream item number and score 2018-09-02 21:06:47 +02:00
ems.h [Naming] [th04/th05] EMS area setup 2019-11-24 16:02:43 +01:00
ems[bss].asm [Naming] [th04/th05] EMS area setup 2019-11-24 16:02:43 +01:00
gaiji.inc [Reverse-engineering] [th04/th05] HUD bar display 2019-09-21 14:01:50 +02:00
homing_target[bss].asm [Reverse-engineering] [th04/th05] Target position for homing shots 2018-12-30 15:31:26 +01:00
mem.h [Naming] [th04/th05] EMS area setup 2019-11-24 16:02:43 +01:00
mem.inc [Naming] [th04/th05] EMS area setup 2019-11-24 16:02:43 +01:00
mem[bss].asm [Reverse-engineering] [th02/th03/th04/th05] DOS memory assignment sizes 2019-11-24 14:04:34 +01:00
op_02.c [C decompilation] [th02/op] [th03/op] [th04/op] Frame delay #1 2015-03-04 02:47:16 +01:00
phase.h [Reverse-engineering] [th04/th05] Midboss / boss explosion phase constants 2019-11-14 00:57:38 +01:00
phase.inc [Reverse-engineering] [th04/th05] Midboss / boss explosion phase constants 2019-11-14 00:57:38 +01:00
playperf.asm [Reverse-engineering] [th04/th05] Player performance ("rank") management 2018-12-10 21:00:19 +01:00
playperf[bss].asm [Reverse-engineering] [th04/th05] Player performance ("rank") management 2018-12-10 21:00:19 +01:00
score[bss].asm [Reverse-engineering] [th02/th04/th05] Score update and display 2019-09-21 14:01:47 +02:00
score[data].asm [Reverse-engineering] [th02/th04/th05] Score update and display 2019-09-21 14:01:47 +02:00
scoreupd.asm [Reverse-engineering] [th02/th04/th05] Score update and display 2019-09-21 14:01:47 +02:00
scoreupd[data].asm [Reverse-engineering] [th02/th04/th05] Score update and display 2019-09-21 14:01:47 +02:00
scroll[bss].asm [Reverse-engineering] [th04/th05] Scrolling-related variables 2018-12-29 18:34:51 +01:00
scroll_y_1.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
scroll_y_3.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
select_for_rank.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
shared.hpp [Position independence] Vector calls and variables 2019-11-18 22:24:24 +01:00
shared.inc [Maintenance] Change a few ASM .inc files to use 8.3 names 2019-09-24 21:58:18 +02:00
spark_render.asm [Reverse-engineering] [th02/th04/th05] Hardcoded spark sprites 2019-02-28 17:43:15 +01:00
sparks.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
sparks[bss].asm [Reverse-engineering] [th04/th05] Spark animation 2019-02-28 17:43:15 +01:00
sparks_add.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
sparks_add[bss].asm [Reverse-engineering] [th04/th05] Spark animation 2019-02-28 17:43:15 +01:00
stage_funcs[bss].asm [Reverse-engineering] [th04/th05] Stage-specific invalidate/render functions 2019-02-28 17:56:26 +01:00
th04.inc [Maintenance] Move DOS memory assignment sizes to separate files 2019-11-24 14:04:36 +01:00
tiles[bss].asm [Maintenance] Clean up the confusion between "tiles" and .STD tile sections 2018-12-30 02:30:16 +01:00
tiles_invalidate.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
tiles_invalidate[bss].asm [Reverse-engineering] [th04/th05] Player sprite area invalidation 2019-09-24 22:04:26 +02:00
tiles_invalidate_all.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
tiles_redraw.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
tiles_render_all.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
zunsoft.asm [Reverse-engineering] [th04/th05] ZUN Soft logo explosions 2018-03-21 23:20:04 +01:00
zunsoft[bss].asm [Reverse-engineering] [th04/th05] ZUN Soft logo explosions 2018-03-21 23:20:04 +01:00