..
anim.inc
[Reverse-engineering] [th01] Non-entity boss animation classes
2020-09-28 12:37:34 +02:00
b05.cpp
[Decompilation] [th01] select_for_rank: Don't redeclare the rank variable
2021-08-22 15:07:17 +02:00
b10j.cpp
[Maintenance] [th01] Remove `extern "C"` from more areas of code
2022-06-16 22:51:07 +02:00
b10m.cpp
[Maintenance] [th01] Better distinguish boss "entities" from "other sprites"
2022-01-31 05:15:04 +01:00
b15j.cpp
[Decompilation] [th01] Kikuri: Pattern 4/10
2022-06-17 15:30:30 +02:00
b15m.cpp
[Decompilation] [th01] Kikuri: Pattern 3/10
2022-06-17 15:30:30 +02:00
b20j.cpp
[Maintenance] [th01] Remove `extern "C"` from more areas of code
2022-06-16 22:51:07 +02:00
b20m.cpp
[Maintenance] [th01] Boss entrance rings: Move main code into a macro
2022-06-16 22:51:38 +02:00
boss.hpp
[Decompilation] [th01] Kikuri: Sprite freeing
2022-06-16 22:52:00 +02:00
defeat.cpp
[Separating translation units] [th01] Additional hardware effect functions
2022-05-31 23:15:14 +02:00
defeat.hpp
[Decompilation] [th01] Boss defeat sequence: Generic version
2021-11-07 23:33:18 +01:00
entity_a.cpp
[Maintenance] [th01] Remove `extern "C"` from more areas of code
2022-06-16 22:51:07 +02:00
entity_a.hpp
[Decompilation] [th01] Kikuri: Sprite loading and initial variables
2022-06-16 22:51:55 +02:00
entity_a.inc
[Decompilation] [th01] Boss entities: Outer loading function
2021-05-27 19:36:02 +02:00
entity_a[data].asm
[Maintenance] [th01] Clearly distinguish entity and animation .BOS slots
2020-09-28 12:32:52 +02:00
hit.cpp
[Decompilation] [th01] Bombs: Damage condition
2021-11-07 22:42:41 +01:00
nop.cpp
[Maintenance] [th01] Fix boss_hit_update_and_render() declarations
2021-08-22 18:50:20 +02:00
palette.cpp
[Decompilation] [th01] Retrieving and setting the default boss palette
2020-12-18 00:55:21 +01:00
palette.hpp
[Decompilation] Move palette loops to common macros
2021-11-07 22:41:39 +01:00