mirror of https://github.com/nmlgc/ReC98.git
52 lines
1.0 KiB
C++
52 lines
1.0 KiB
C++
enum item_type_t {
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IT_POWER = 0,
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IT_POINT = 1,
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IT_DREAM = 2,
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IT_BIGPOWER = 3,
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IT_BOMB = 4,
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IT_1UP = 5,
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IT_FULLPOWER = 6,
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IT_COUNT,
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};
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struct item_t {
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char flag;
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char unused;
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motion_t pos;
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unsigned char type;
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char unknown;
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int patnum; // Assumed to be a 16×16 sprite.
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int pulled_to_player; // Yup, a 16-bit bool.
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};
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#define ITEM_W 16
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#define ITEM_H 16
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#define ITEM_PULL_SPEED 10
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#if GAME == 5
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# define ITEM_COUNT 40
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#else
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# define ITEM_COUNT 32
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#endif
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extern item_t items[ITEM_COUNT];
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extern const int ITEM_TYPE_PATNUM[IT_COUNT];
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void pascal near items_add(Subpixel x, Subpixel y, item_type_t type);
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// Items dropped when losing a life
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// --------------------------------
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#define MISS_ITEM_COUNT 5
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typedef enum {
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MISS_FIELD_LEFT = 0,
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MISS_FIELD_CENTER = 1,
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MISS_FIELD_RIGHT = 2,
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MISS_FIELD_COUNT,
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};
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// Yes, these have Y first and X second.
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extern const Subpixel ITEM_MISS_VELOCITIES[MISS_FIELD_COUNT][2][MISS_ITEM_COUNT];
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void pascal near items_miss_add(void);
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// --------------------------------
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