ReC98/th03/math
nmlgc 5f4f5d87dc [Decompilation] [th03] Shot update and render functions
Meh, can't overload arithmetic operators that take a Subpixel without
generating a needless load and store, even with -Z. But heck, slightly
uglifying subpixel/subpixel arithmetic is exactly the right trade-off.

Completes P0061, funded by Touhou Patch Center.
2019-12-05 21:41:31 +01:00
..
math.h [Position independence] Vector calls and variables 2019-11-18 22:24:24 +01:00
randring.h [Decompilation] Prepare the C side for the shot type control functions 2019-10-14 23:42:20 +02:00
randring.inc [Decompilation] Prepare the C side for the shot type control functions 2019-10-14 23:42:20 +02:00
randring_fill.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
subpixel.hpp [Decompilation] [th03] Shot update and render functions 2019-12-05 21:41:31 +01:00
subpixel.inc [Decompilation] Templatize subpixels to offer both 16-bit and 8-bit variants 2019-12-05 21:27:53 +01:00
vector1_at.asm [Position independence] Vector calls and variables 2019-11-18 22:24:24 +01:00
vector2.asm [Position independence] Vector calls and variables 2019-11-18 22:24:24 +01:00
vector2_between_plus.asm [Position independence] Vector calls and variables 2019-11-18 22:24:24 +01:00