mirror of https://github.com/nmlgc/ReC98.git
07519a7238
I've looked at every openly available piece of PC-98 documentation, and there don't seem to be any official names for the individual planes. The closest thing I could find was the description at http://island.geocities.jp/cklouch/column/pc98bas/pc98disphw2.htm explaining that they represent the blue, red, green, and brightness component when using the default PC-98 palette. However, these planes correspond to nothing else but the 4 individual bits of the final index into the color palette, and you can assign any color to every single palette slot. Therefore, it's merely a convention that your own palettes don't have to follow (and in Touhou, they don't). Nevertheless, there doesn't seem to be an alternative, and the Neko Project II source code uses the same B/R/G/E convention, so I'll go with that as well. |
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vram_planes[bss].asm | ||
vram_planes_set.asm |