ReC98/th03/player
nmlgc b7ea95836d [Maintenance] [th03/th04/th05] Start a new "essential macros" file
Both player/player.hpp and resident.hpp (in case of TH03's PLAYER_COUNT)
and th04/shared.hpp (in case of TH04/TH05's MAIN_STAGE_COUNT) have way
too much additional stuff that we don't want to include everywhere we
need these constants. So let's try this "no types allowed" approach
instead… maybe that'll work out for once.

Part of P0076, funded by [Anonymous] and -Tom-.
2020-02-23 16:56:15 +01:00
..
chargeshot[bss].asm [Reverse-engineering] [th03] Charge Shot function pointers 2020-01-29 09:10:20 +01:00
combo.h [Position independence] [th03] Hit combo ring buffer 2020-01-20 22:49:33 +01:00
combo[bss].asm [Reverse-engineering] [th03] Combo structure 2020-01-20 22:49:31 +01:00
combo[data].asm [Reverse-engineering] [th03] Combo structure 2020-01-20 22:49:31 +01:00
gauge_avail_add.asm [Reverse-engineering] [th03] Player structure 2020-01-29 09:14:00 +01:00
hitcombo.asm [Position independence] [th03] Hit combo ring buffer 2020-01-20 22:49:33 +01:00
hitcombo[bss].asm [Position independence] [th03] Hit combo ring buffer 2020-01-20 22:49:33 +01:00
hitcombo[data].asm [Position independence] [th03] Hit combo ring buffer 2020-01-20 22:49:33 +01:00
player.hpp [Maintenance] [th03/th04/th05] Start a new "essential macros" file 2020-02-23 16:56:15 +01:00
players[bss].asm [Reverse-engineering] [th03] Player structure 2020-01-29 09:14:00 +01:00
score.h [Reverse-engineering] [th03] Current score manipulation 2020-01-19 22:10:11 +01:00
score[bss].asm [Reverse-engineering] [th03] Current score manipulation 2020-01-19 22:10:11 +01:00
score_add.asm [Reverse-engineering] [th03] Current score manipulation 2020-01-19 22:10:11 +01:00
win[bss].asm [Reverse-engineering] [th03] Player structure 2020-01-29 09:14:00 +01:00