..
formats
[Reverse-engineering] [th03/th04/th05] Configuration file
2020-02-23 17:24:17 +01:00
gaiji
[Naming] [th02] Gaiji loading
2019-12-17 23:26:54 +01:00
hardware
[Maintenance] Use `dots` for 1bpp lines, and `planar` for B/R/G/E dot structs
2020-03-07 21:19:25 +01:00
hud
[Reverse-engineering] [th02/th04/th05] Score update and display
2019-09-21 14:01:47 +02:00
math
[Maintenance] Change a few ASM .inc files to use 8.3 names
2019-09-24 21:58:18 +02:00
music
[Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat()
2020-02-16 21:35:16 +01:00
player
[Maintenance] [th04/th05] Separate constant for the player↔option distance
2019-10-14 23:41:57 +02:00
snd
[Maintenance] Remove all dependencies on Borland C++ run-time source headers
2020-02-23 17:53:18 +01:00
sprites
[Maintenance] Use a single per-game, per-binary file for super_*() patnum IDs
2020-02-16 21:43:08 +01:00
strings
[Position independence] master.lib graph_* function calls
2019-12-29 21:15:38 +01:00
boss_funcs[bss].asm
[Reverse-engineering] [th02/th04/th05] Boss-related function pointers
2018-12-18 19:52:41 +01:00
demo.h
[Naming] [th02/th04/th05] Demo loading and playback
2019-11-24 14:14:13 +01:00
demo[bss].asm
[Naming] [th02/th04/th05] Demo loading and playback
2019-11-24 14:14:13 +01:00
demo[data].asm
[Naming] [th02/th04/th05] Demo loading and playback
2019-11-24 14:14:13 +01:00
exit.asm
[Reduction] [th03/th04/th05] game_exit
2019-11-24 12:45:17 +01:00
exit.c
[Reduction] [th03/th04/th05] game_exit
2019-11-24 12:45:17 +01:00
exit_dos.asm
[Reduction] [th03/th04/th05] game_exit_to_dos
2019-11-24 12:45:25 +01:00
exit_dos.c
[C decompilation] [th02] Code segment #2 of all three executables
2015-03-14 23:25:50 +01:00
initexit.h
[Reduction] [th03/th04/th05] game_init_main
2019-11-24 14:14:13 +01:00
initmain.asm
[Reduction] [th03/th04/th05] game_init_main
2019-11-24 14:14:13 +01:00
initmain.c
[Maintenance] Move DOS memory assignment sizes to separate files
2019-11-24 14:04:36 +01:00
initop.asm
[Reduction] [th03/th04/th05] game_init_op
2019-11-24 14:04:36 +01:00
initop.c
[Reduction] [th03/th04/th05] game_init_op
2019-11-24 14:04:36 +01:00
main02_1.c
[Maintenance] Clean up PI function declarations and comments
2019-12-17 23:27:01 +01:00
main02_2.c
[Maintenance] Move TH02's sound functions to a separate header
2020-02-23 16:51:45 +01:00
maine021.c
[Maintenance] Clean up PI function declarations and comments
2019-12-17 23:27:01 +01:00
maine022.c
[Maintenance] Move TH02's sound functions to a separate header
2020-02-23 16:51:45 +01:00
maine_03.c
[Reverse-engineering] [th03/th04/th05] Configuration file
2020-02-23 17:24:17 +01:00
maine_04.c
[Maintenance] Use the same resident structure pointer name for every game
2020-01-03 21:26:10 +01:00
maine_05.c
[Maintenance] [th01] Don't #define away master.lib's graph_accesspage() macro
2020-01-14 21:49:38 +01:00
mem.h
[Naming] [th02/th04/th05] Demo loading and playback
2019-11-24 14:14:13 +01:00
mem.inc
[Naming] [th02/th04/th05] Demo loading and playback
2019-11-24 14:14:13 +01:00
op_01.c
[Reverse-engineering] [th03/th04/th05] Configuration file
2020-02-23 17:24:17 +01:00
op_02_1.c
[Maintenance] Use `dots` for 1bpp lines, and `planar` for B/R/G/E dot structs
2020-03-07 21:19:25 +01:00
op_02_2.c
[Maintenance] Move TH02's sound functions to a separate header
2020-02-23 16:51:45 +01:00
op_03.c
[Maintenance] Move TH02's sound functions to a separate header
2020-02-23 16:51:45 +01:00
op_04.c
[Maintenance] Improve score data file-related type and function names
2019-12-28 12:14:02 +01:00
op_05.c
[Maintenance] Define VRAM access macros for arbitrary bit counts
2020-01-14 22:09:51 +01:00
op_06.c
[Maintenance] Move TH02's sound functions to a separate header
2020-02-23 16:51:45 +01:00
playchar_speed[bss].asm
[Reverse-engineering] [th02/th05] Player movement speed
2018-12-26 22:07:34 +01:00
playfld.h
[Position independence] False positives in master.lib GRCG function calls
2019-11-14 00:51:48 +01:00
playfld.inc
[Position independence] False positives in master.lib GRCG function calls
2019-11-14 00:51:48 +01:00
power_overflow[data].asm
[Reverse-engineering] [th02/th04/th05] Power overflow bonus
2018-09-02 20:48:31 +02:00
res_init.c
[Decompilation] [th05] RES_KSO.COM
2020-02-23 17:53:17 +01:00
score.c
[Maintenance] Improve score data file-related type and function names
2019-12-28 12:14:02 +01:00
score.h
[Reverse-engineering] [th04/th05] GENSOU.SCR structure
2019-12-28 12:18:43 +01:00
score.inc
[Maintenance] Move a few more ASM definitions to their own .inc files
2019-09-21 13:05:54 +02:00
scoreenc.c
[Maintenance] Improve score data file-related type and function names
2019-12-28 12:14:02 +01:00
scorelod.c
[Maintenance] Improve score data file-related type and function names
2019-12-28 12:14:02 +01:00
spark_render.asm
[Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat()
2020-02-16 21:35:16 +01:00
th02.h
[Position independence] [th02/th04/th05] False positives in input constants
2020-02-29 16:01:13 +01:00
th02.inc
[Maintenance] Use a single DEFCONV definition file to cover all games
2019-12-17 23:27:01 +01:00
tiles[bss].asm
[Reverse-engineering] [th02/th04/th05] Stage background tile ring buffer
2018-12-29 17:03:24 +01:00
zun_res1.c
[Decompilation] [th05] RES_KSO.COM
2020-02-23 17:53:17 +01:00
zun_res2.c
[Maintenance] [th02] Split ZUN_RES.COM into three translation units
2020-02-23 17:12:26 +01:00
zun_res3.c
[Maintenance] [th02] Split ZUN_RES.COM into three translation units
2020-02-23 17:12:26 +01:00
zunerror.c
[C decompilation] [th02] Code segment #2 of all three executables
2015-03-14 23:25:50 +01:00