ReC98/th04/math
nmlgc 3fad323d14 [Maintenance] master.hpp: Move into the master.lib directory
With the upcoming `#include` cleanup, it finally makes sense to split
off all graphics-related code into its own header. In turn, it makes
more sense to store all of these future master.lib headers in, well,
the master.lib directory, which provides a new 8 characters for their
file names. Turns out that the rationale I gave for the root directory
placement in 8266bbd didn't hold up 3½ years later…
(Also, the `pc98.h` declarations will eventually be split into
`game/coords.hpp` and something in `platform/x86real/pc98/`.)

Part of P0284, funded by [Anonymous] and Blue Bolt.
2024-07-09 08:41:24 +02:00
..
motion.asm [Separate translation units] [th04/th05] motion_update_seg3() (undecompilable) 2021-07-21 00:35:02 +02:00
motion.hpp [Maintenance] Turn motion_t into a template 2021-07-31 09:33:50 +02:00
motion.inc [Maintenance] Turn motion_t into a template 2021-07-31 09:33:50 +02:00
randring.hpp [Maintenance] Add min/max abstractions for constrained random numbers 2022-04-30 14:37:23 +02:00
randring.inc [Maintenance] Random number ring buffer: Remove `extern "C"` 2023-06-06 21:07:08 +02:00
vector.cpp [Maintenance] master.hpp: Move into the master.lib directory 2024-07-09 08:41:24 +02:00
vector.hpp [Maintenance] Move `extern "C"` into the headers it applies to 2024-07-09 08:40:49 +02:00
vector2n.asm [Separate translation units] [th04/th05] vector2_near (undecompilable) 2022-05-01 00:22:04 +02:00