.. |
end
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[Maintenance] Decide on `_masked` instead of `_mask` for blitting functions
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2020-12-02 00:10:48 +01:00 |
formats
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[Separate translation units] [th04/th05] .CDG: Loading and freeing
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2020-11-16 20:01:35 +01:00 |
gaiji
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[Position independence] [th04/th05] Remaining references to the name alphabet
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2020-09-12 11:29:35 +02:00 |
hardware
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[Maintenance] Decide on `_masked` instead of `_mask` for blitting functions
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2020-12-02 00:10:48 +01:00 |
hiscore
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[Position independence] [th04/th05] Remaining references to the name alphabet
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2020-09-12 11:29:35 +02:00 |
main
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[Maintenance] Consistently express angle literals in signed hex format
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2020-10-02 14:48:54 +02:00 |
math
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[Decompilation] [th05] Bombs: Reimu's blue star animation
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2020-08-28 15:22:28 +02:00 |
music
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…
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|
op
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[Decompilation] [th04] Player character and shot type selection menu
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2020-11-02 22:41:51 +01:00 |
snd
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[Decompilation] [th05] Starting the game
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2020-09-21 15:00:44 +02:00 |
sprites
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[Decompilation] [th04] Player character and shot type selection menu
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2020-11-02 22:41:51 +01:00 |
strings
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[Decompilation] [th04] Player character and shot type selection menu
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2020-11-02 22:41:51 +01:00 |
bgimage.asm
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[Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat()
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2020-02-16 21:35:16 +01:00 |
bgimage.h
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[Maintenance] Declare distinct types for pixel and VRAM sizes
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2020-08-28 14:53:33 +02:00 |
bgimage[data].asm
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[Reverse-engineering] [th04/th05] Music Room / ending background image buffers
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2019-12-17 23:26:56 +01:00 |
bgimage_put_rect.asm
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[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
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2020-08-28 14:53:30 +02:00 |
cdg_load.asm
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[Separate translation units] [th04/th05] .CDG: Loading and freeing
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2020-11-16 20:01:35 +01:00 |
chars.h
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[Decompilation] [th04] Player character and shot type selection menu
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2020-11-02 22:41:51 +01:00 |
chars.inc
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
common.h
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[Maintenance] [th03/th04/th05] Start a new "essential macros" file
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2020-02-23 16:56:15 +01:00 |
egcrect.cpp
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[Decompilation] [th04/th05] EGC-powered page 1→0 rectangle blitting
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2020-11-16 20:01:09 +01:00 |
frmdely2.c
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[Separate translation units] [th04/th05] .CDG: Loading and freeing
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2020-11-16 20:01:35 +01:00 |
m_char.cpp
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[Decompilation] [th04] Character selection: Raised top/left edge background
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2020-11-02 22:43:05 +01:00 |
main011.cpp
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[Decompilation] [th04/th05] Stage and BGM title popups
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2020-05-04 16:14:21 +02:00 |
main032.cpp
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[Decompilation] [th04] Difficulty- and rank-based bullet pattern tuning
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2020-08-16 21:40:32 +02:00 |
maine011.cpp
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[Decompilation] [th04/th05] Cutscenes: Text blending
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2020-09-12 12:09:31 +02:00 |
mem.h
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[Decompilation] Finally declare <stdint.h> types
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2019-12-17 23:26:58 +01:00 |
mem.inc
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[Naming] [th04/th05] EMS area setup
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2019-11-24 16:02:43 +01:00 |
mem[bss].asm
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…
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res_huma.cpp
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[Decompilation] [th03] YUME.CFG loading and saving
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2020-09-07 21:18:40 +02:00 |
resident.hpp
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[Maintenance] Define `bool` as unsigned
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2020-12-18 00:45:54 +01:00 |
score.h
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[Maintenance] [th04/th05] Declare a little-endian BCD score type
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2020-01-03 21:33:30 +01:00 |
score[data].asm
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[Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively
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2020-05-03 23:56:08 +02:00 |
scoreupd.asm
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[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
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2020-08-28 15:14:22 +02:00 |
scoreupd[data].asm
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[Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively
|
2020-05-03 23:56:08 +02:00 |
setup.asm
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[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
|
2020-08-28 15:14:22 +02:00 |
setup.cpp
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[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
|
2020-08-28 14:53:30 +02:00 |
setup[bss].asm
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[Maintenance] [th04/th05] Unused setup and Music Room data
|
2019-12-29 21:15:43 +01:00 |
setup[data].asm
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[Reverse-engineering] [th04/th05] BGM/SE mode setup strings
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2019-12-22 15:37:45 +01:00 |
shared.hpp
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[Decompilation] [th05] Bosses: Smooth random movement
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2020-08-16 21:41:34 +02:00 |
shared.inc
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[Maintenance] [th03/th04/th05] Declare the CDG slot structure in C land
|
2020-09-07 21:18:37 +02:00 |
th04.hpp
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[Reverse-engineering] [th04/th05] Resident structure
|
2020-01-03 21:43:43 +01:00 |
th04.inc
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
|
2020-04-15 20:58:01 +02:00 |
zunsoft.asm
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[Maintenance] Indicate byte alignment for all .PI blitting functions
|
2020-11-02 22:19:12 +01:00 |
zunsoft.h
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[Maintenance] Templatize RGB and palette types for 4- and 8-bit components
|
2020-01-05 19:06:32 +01:00 |
zunsoft[bss].asm
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[Position independence] [th02/th03/th04/th05] Color palettes
|
2019-11-28 23:23:29 +01:00 |
zunsoft[data].asm
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[Reverse-engineering] [th04/th05] ZUN Soft logo
|
2019-12-17 23:26:57 +01:00 |