.. |
formats
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[Maintenance] Decide on `_masked` instead of `_mask` for blitting functions
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2020-12-02 00:10:48 +01:00 |
gaiji
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[Maintenance] [th03/th04/th05] Declare the symbol gaiji inherited from TH02
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2020-09-12 11:29:20 +02:00 |
hardware
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[Maintenance] [th03] Remove the input mode and delay function disassembly
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2020-11-16 20:01:35 +01:00 |
hiscore
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[Reverse-engineering] [th03/th04/th05] High score menu: Entered place
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2020-09-12 11:29:09 +02:00 |
main
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[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
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2020-08-28 15:14:22 +02:00 |
math
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[Maintenance] Consistently express angle literals in signed hex format
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2020-10-02 14:48:54 +02:00 |
music
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[Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat()
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2020-02-16 21:35:16 +01:00 |
snd
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[Decompilation] [th03] YUME.CFG loading and saving
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2020-09-07 21:18:40 +02:00 |
sprites
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[Build] Convert all known hardcoded sprites during the 32-bit build part
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2020-07-09 22:28:15 +02:00 |
strings
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[Reverse-engineering] [th03] 1P/2P selection gaiji cursor
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2019-12-29 20:59:34 +01:00 |
cdg_p_na.asm
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[Maintenance] Rename "seg2" to "SHARED"
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2020-11-03 17:01:26 +01:00 |
chars.hpp
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
chars.inc
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
common.h
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[Maintenance] [th03/th04/th05] Start a new "essential macros" file
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2020-02-23 16:56:15 +01:00 |
hfliplut.asm
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[Build] [th03] Keep hflip_lut_generate() in ASM due to alignment issues
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2020-11-16 20:01:34 +01:00 |
inp_m_w.cpp
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[Maintenance] Rename "seg2" to "SHARED"
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2020-11-03 17:01:26 +01:00 |
main_01.cpp
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[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
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2020-08-28 15:14:22 +02:00 |
mem.h
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[Maintenance] Move DOS memory assignment sizes to separate files
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2019-11-24 14:04:36 +01:00 |
mem.inc
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[Maintenance] Move DOS memory assignment sizes to separate files
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2019-11-24 14:04:36 +01:00 |
mrs.cpp
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[Decompilation] [th03] .MRS: Persistent horizontal flipping
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2020-11-16 20:01:31 +01:00 |
op_01.cpp
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[Maintenance] Remove the RES_ID_LEN macro
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2020-11-02 21:17:55 +01:00 |
res_yume.cpp
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[Decompilation] [th03] YUME.CFG loading and saving
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2020-09-07 21:18:40 +02:00 |
resident.hpp
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[Maintenance] Remove the RES_ID_LEN macro
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2020-11-02 21:17:55 +01:00 |
score.h
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
sprite16.cpp
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[Maintenance] Rename "seg2" to "SHARED"
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2020-11-03 17:01:26 +01:00 |
sprite16.hpp
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[Maintenance] Rename the `_FORCE_INT` enum members to indicate signedness
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2020-09-12 12:09:30 +02:00 |
sprite16.inc
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[Decompilation] [th03] Sprite display calls
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2019-11-28 23:14:21 +01:00 |
sprite16[bss].asm
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[Reverse-engineering] [th03] Playfield sprite clipping coordinates
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2019-11-28 23:12:10 +01:00 |
start.asm
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[Maintenance] Declare game_exit() and game_exit_to_dos() as __cdecl
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2020-09-07 21:18:40 +02:00 |
start[data].asm
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[Reverse-engineering] [th03] Demo initialization
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2020-02-23 16:58:30 +01:00 |
th03.inc
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[Maintenance] [th03/th04/th05] Declare the CDG slot structure in C land
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2020-09-07 21:18:37 +02:00 |