ReC98/th04/main/enemy
nmlgc 650c1e3364 [Maintenance] Review any redundancies and label them as ZUN bloat
Or quirk, in the case of the slow TH01 ending picture blitting.

Part of P0216, funded by JonathKane.
2022-08-16 01:43:14 +02:00
..
enemies[bss].asm [Reverse-engineering] [th04/th05] Stage enemy structure 2020-05-03 23:21:30 +02:00
enemy.hpp [Maintenance] Review any redundancies and label them as ZUN bloat 2022-08-16 01:43:14 +02:00
enemy.inc [Reverse-engineering] [th04/th05] Stage enemy structure 2020-05-03 23:21:30 +02:00
inv.asm [Reverse-engineering] [th04/th05] Stage enemy structure 2020-05-03 23:21:30 +02:00
render.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
size.hpp [Decompilation] [th04/th05] Midbosses: Sprite area invalidation 2022-05-01 00:22:03 +02:00