mirror of https://github.com/nmlgc/ReC98.git
118 lines
2.3 KiB
C++
118 lines
2.3 KiB
C++
/* ReC98
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* -----
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* Types shared between TH04 and TH05
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*/
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/// Math
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/// ----
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#include "th03/math/subpixel.hpp"
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#include "th04/math/motion.hpp"
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#include "th03/math/randring.h"
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/// ----
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/// Rank
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/// ----
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int pascal far select_for_rank(
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int for_easy, int for_normal,
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int for_hard, int for_lunatic
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);
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/// ----
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/// Formats
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/// -------
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#include "th03/formats/cdg.h"
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#include "th04/formats/bb.h"
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/// -------
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/// Sound
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/// -----
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#include "th02/snd/snd.h"
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/// -----
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/// Player
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/// ------
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#include "th04/player/player.h"
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#include "th04/score.h"
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/// ------
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/// Stages
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/// ------
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#define MAIN_STAGE_COUNT 6
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#define STAGE_EXTRA MAIN_STAGE_COUNT
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extern nearfunc_t_near stage_invalidate;
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extern nearfunc_t_near stage_render;
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/// ------
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/// Midbosses
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/// ---------
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typedef struct {
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motion_t pos;
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unsigned int frames_until;
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int hp;
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unsigned char sprite;
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unsigned char phase;
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int phase_frame;
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// Treated as a bool in TH04
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unsigned char damage_this_frame;
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unsigned char angle;
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} midboss_stuff_t;
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extern midboss_stuff_t midboss;
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// Callbacks
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extern farfunc_t_near midboss_update_func;
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extern nearfunc_t_near midboss_render_func;
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#define MIDBOSS_DEC(stage) \
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void pascal far midboss##stage##_update(void); \
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void pascal near midboss##stage##_render(void);
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/// ---------
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// Bosses
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// ------
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typedef struct {
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motion_t pos;
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int hp;
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unsigned char sprite;
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unsigned char phase;
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int phase_frame;
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unsigned char damage_this_frame;
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unsigned char mode;
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// Used for both movement and bullet angles.
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unsigned char angle;
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unsigned char mode_change;
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int phase_end_hp;
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} boss_stuff_t;
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extern boss_stuff_t boss;
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extern SPPoint boss_hitbox_radius;
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// Callbacks
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extern farfunc_t_near boss_update;
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extern nearfunc_t_near boss_fg_render;
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extern farfunc_t_near boss_update_func;
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extern nearfunc_t_near boss_backdrop_colorfill;
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extern nearfunc_t_near boss_bg_render_func;
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extern nearfunc_t_near boss_fg_render_func;
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#define BOSS_DEC(name) \
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void pascal far name##_update(void); \
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void pascal near name##_bg_render(void); \
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void pascal near name##_fg_render(void);
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// Explosions
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void pascal far explosions_small_reset(void);
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// ------
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/// Score
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/// -----
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#define score_delta SCORE_DELTA
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extern unsigned long score_delta;
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void pascal near score_update_and_render(void);
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// Adds the entire score delta at once to the current score.
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void pascal score_delta_commit(void);
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/// -----
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