mirror of https://github.com/nmlgc/ReC98.git
155 lines
5.7 KiB
Markdown
155 lines
5.7 KiB
Markdown
## Local variables
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| `DX` | First 8-bit variable declared *if no other function is called*<br />Second 16-bit variable declared *if no other function is called* |
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| `[bp-1]` | First 8-bit variable declared *otherwise* |
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| `SI` | First 16-bit variable declared |
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| `DI` | Second 16-bit variable declared *if other functions are called* |
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Example:
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| ASM | Declaration sequence in C |
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|----------|---------------------------|
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| `SI` | `int near *var_1;` |
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| `[bp-1]` | `char var_2;` |
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| `[bp-2]` | `char var_3;` |
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### Grouping
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Any structures or classes that contain more than a single scalar-type member
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are grouped according to their declaration order, and placed *after* (that is,
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further away from BP) than all scalar-type variables. This means that it's not
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possible to bundle a set of variables with the same meaning into a structure
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(e.g. pointers to all 4 VRAM planes) if a scalar-type variable is placed
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inbetween two of these structure instances on the stack: Those structure
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instances would be grouped and always placed next to each other, no matter
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where the scalar-type variable is declared in relation to them.
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## Signedness
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|-|-|
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| `MOV al, var`<br />`MOV ah, 0`| `var` is *unsigned char* |
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| `MOV al, var`<br />`CBW` | `var` is *char*, `AX` is *int* |
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## Arithmetic
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| `ADD [m8], imm8` | Only achievable through a C++ method operating on a member? |
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| `MOV AL, [m8]`<br />`ADD AL, imm8`<br />`MOV [m8], AL` | Opposite; *not* an inlined function |
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### Arithmetic on a register *after* assigning it to a variable?
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Assigment is part of the C expression. If it's a comparison, that comparison
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must be spelled out to silence the `Possibly incorrect assignment` warning.
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| `CALL somefunc`<br />`MOV ??, AX`<br />`OR AX, AX`<br />`JNZ ↑` | `while(( ?? = somefunc() ) != NULL)` |
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### `SUB ??, imm` vs. `ADD ??, -imm`
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`SUB` means that `??` is unsigned. Might require suffixing `imm` with `u` in
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case it's part of an arithmetic expression that was promoted to `int`.
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## `switch` statements
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* Sequence of the individual cases is identical in both C and ASM
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* Multiple cases with the same offset in the table, to code that doesn't
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return? Code was compiled with `-O`
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## Function calls
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### `NOP` insertion
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Happens for every `far` call to outside of the current translation unit, even
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if both the caller and callee end up being linked into the same code segment.
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**Certainty:** Seems like there *might* be a way around that, apart from
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temporarily spelling out these calls in ASM until both functions are compiled
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as part of the same translation unit. Found nothing so far, though.
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### Pushing byte arguments to functions
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Borland C++ just pushes the entire word. Will cause IDA to mis-identify
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certain local variables as `word`s when they aren't.
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## Flags
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### `-O` (Optimize jumps)
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Inhibited by identical variable declarations within more than one scope – the
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optimizer will only merge the code *after* the last ASM reference to that
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declared variable. Yes, even though the emitted ASM would be identical:
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```c
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if(a) {
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int v = set_v();
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do_something_else();
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use(v);
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} else if(underline) {
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// Second declaration of [v]. Even though it's assigned to the same stack
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// offset, the second `PUSH w` call will still be emitted separately.
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// Thus, jump optimization only reuses the `CALL use` instruction.
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// Move the `int v;` declaraion to the beginning of the function to avoid
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// this.
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int v = set_v();
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use(v);
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}
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```
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## Inlining
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Always worth a try to get rid of a potential macro. Some edge cases don't
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inline optimally though:
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* Assignments to a pointer in `SI` – that pointer is moved to `DI`,
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[clobbering that register](#clobbering-di). Try a [class method](#C++)
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instead.
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## C++
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Class methods inline to their ideal representation if all of these are true:
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* returns `void` || (returns `*this` && is at the first nesting level of
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inlining)
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* takes no parameters || takes only built-in, scalar-type parameters
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Examples:
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* A class method (first nesting level) calling an overloaded operator (second
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nesting level) returning `*this` will generate (needless) instructions
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equivalent to `MOV AX, *this`. Thus, any overloaded `=`, `+=`, `-=`, etc.
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operator should always return `void`.
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**Certainty**: See the examples in `9d121c7`. This is what allows us to use
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custom types with overloaded assignment operators, with the resulting code
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generation being indistinguishable from equivalent C preprocessor macros.
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* Returning *anything else* but `void` or `*this` will first store that result
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in `AX`, leading any branches at the call site to then refer to `AX`.
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**Certainty**: Maybe Borland (not Turbo) C++ has an optimization option
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against it?
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## Limits of decompilability
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### `MOV BX, SP`-style functions, or others with no standard stack frame
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These almost certainly weren't compiled from C. By disabling stack frames
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using `#pragma option -k-`, it *might* be possible to still get the exact same
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code out of Turbo C++ – even though it will most certainly look horrible, and
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barely more readable than assembly (or even less so), with tons of inline ASM
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and register pseudovariables. However, it's futile to even try if the function
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contains one of the following:
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<a id="clobbering-di"></a>
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* A reference to the `DI` register. In that case, Turbo C++ always inserts a
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`PUSH DI` at the beginning (before the `MOV BX, SP`), and a `POP DI` before
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returning.
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**Certainty:** Confirmed through reverse-engineering `TCC.EXE`, no way
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around it.
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