ReC98/th01/core/resstuff.cpp

61 lines
1.2 KiB
C++

/* ReC98
* -----
* Random resident structure stuff
*/
#include "platform.h"
#include "master.hpp"
#include "th01/resident.hpp"
#include "th01/core/resstuff.hpp"
resident_t far *resident;
void resident_create_and_stuff_set(
int8_t rank,
bgm_mode_t bgm_mode,
int8_t rem_bombs,
int8_t credit_lives_extra,
long rand
)
{
resident_t __seg *sgm = ResData<resident_t>::exist(RES_ID);
if(!sgm) {
sgm = ResData<resident_t>::create(RES_ID);
resident = sgm;
resident->stage_id = 0;
}
if(sgm) {
resident = sgm;
resident->rank = rank;
resident->bgm_mode = bgm_mode;
resident->rem_bombs = rem_bombs;
resident->credit_lives_extra = credit_lives_extra;
resident->rand = rand;
resident->score = 0;
}
}
int resident_stuff_get(
int8_t& rank, int8_t& rem_bombs, unsigned long& rand, int& stage_id
)
{
resident_t __seg *sgm = ResData<resident_t>::exist(RES_ID);
if(sgm) {
resident = sgm;
rank = resident->rank;
rem_bombs = resident->rem_bombs;
rand = resident->rand;
stage_id = resident->stage_id;
return 0;
}
return 1;
}
void resident_free(void)
{
resident_t __seg *sgm = ResData<resident_t>::exist(RES_ID);
if(sgm) {
resdata_free(sgm);
}
}