.. |
end
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[Reverse-engineering] [th05] Staff roll: Verdict bitmap
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2020-09-12 11:28:01 +02:00 |
formats
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[Build] Compile shared translation units in 386 mode by default
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2023-06-30 19:59:11 +02:00 |
hardware
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[Platform] [x86 Real Mode] CPU flag macros
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2023-02-28 08:08:16 +01:00 |
main
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[Maintenance] [th02/th04/th05] Stage tiles: Move metrics to a separate header
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2023-10-31 22:33:10 +01:00 |
op
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[Maintenance] Move OUT for 8-bit port numbers to x86real.h
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2023-02-28 08:08:17 +01:00 |
shiftjis
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[Decompilation] [th05] EX-Alice: 16×16 sprite overrides
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2023-07-01 05:22:23 +02:00 |
snd
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[Build] Compile shared translation units in 386 mode by default
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2023-06-30 19:59:11 +02:00 |
sprites
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[Decompilation] [th04/th05] Boss explosions
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2023-07-01 05:22:23 +02:00 |
bgimager.asm
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[Separate translation units] [th04/th05] bgimage_put_rect() (undecompilable)
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2021-03-19 23:19:48 +01:00 |
boss.cpp
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[Decompilation] [th05] Bosses: Player sprite collision
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2022-03-27 00:39:03 +01:00 |
boss_1.cpp
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[Reverse-engineering] [th05] Sara: State
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2023-01-17 10:37:49 +01:00 |
boss_4.cpp
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[Maintenance] [th04/th05] Bosses: Single-file, multi-segment code structure
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2022-11-30 22:46:22 +01:00 |
boss_6.cpp
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[Decompilation] [th05] Shinki: Pattern 1/11
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2022-04-30 17:44:12 +02:00 |
boss_bg.cpp
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[Maintenance] [th04/th05] Split segment #1 before the boss backdrop function
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2022-05-01 00:22:03 +02:00 |
boss_exp.cpp
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[Decompilation] [th04/th05] Boss explosions
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2023-07-01 05:22:23 +02:00 |
boss_x.cpp
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[Maintenance] [th04/th05] Bosses: Single-file, multi-segment code structure
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2022-11-30 22:46:22 +01:00 |
bullet.asm
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[Maintenance] Introduce a generic entity flag enum
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2023-03-29 12:36:55 +02:00 |
bullet_1.asm
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[Reverse-engineering] [th05] Bullets: Velocity and angle calculation (undecompilable)
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2021-07-31 21:09:36 +02:00 |
bullet_c.cpp
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[Decompilation] [th05] Bullets: Clipping and pre-spawn hit test
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2021-07-31 21:09:30 +02:00 |
bullet_p.cpp
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[Decompilation] [th05] Bullets: Sprite selection by angle
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2022-05-01 00:22:04 +02:00 |
bullet_t.cpp
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[Maintenance] [th04/th05] Move bullet code into dedicated segments
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2022-03-05 15:31:50 +01:00 |
bullet_u.cpp
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[Maintenance] [th04/th05] Move bullet code into dedicated segments
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2022-03-05 15:31:50 +01:00 |
cdg_p_nc.cpp
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[Decompilation] [th05] .CDG: Non-color blitting
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2021-01-30 18:20:44 +01:00 |
cdg_put.asm
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[Translation unit catch-up] [th04] cdg_put_8()
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2021-04-21 16:24:18 +02:00 |
cfg_lres.cpp
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[Decompilation] [th03/th04/th05] cfg_load_resident_ptr()
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2021-07-21 00:34:59 +02:00 |
chars.inc
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
cheeto_u.cpp
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[Naming] [th05] Officially rename "curve bullets" to "cheetos"
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2022-04-29 03:28:44 +02:00 |
cutscene.cpp
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[Decompilation] [th03/th04/th05] Cutscenes: Script loading and freeing
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2022-11-30 19:08:28 +01:00 |
demo.cpp
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[Decompilation] [th04/th05] Demo Play: Reading the replay file
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2022-05-01 00:22:04 +02:00 |
dialog.cpp
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[Decompilation] [th05] EMS / Dialog: Face loading and rendering
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2021-11-29 02:01:10 +01:00 |
egcrect.cpp
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[Decompilation] [th04/th05] EGC-powered page 1→0 rectangle blitting
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2020-11-16 20:01:09 +01:00 |
ems.cpp
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[Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image
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2021-11-29 01:53:43 +01:00 |
f_dialog.cpp
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[Decompilation] [th04/th05] Dialog: Script loading functions
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2022-03-27 00:39:04 +01:00 |
frmdelay.cpp
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[Maintenance] Remove the vsync_reset_*() macros
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2023-02-28 08:07:52 +01:00 |
gather.cpp
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[Decompilation] [th04/th05] Gather circle rendering
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2021-07-21 00:35:02 +02:00 |
hud_bar.asm
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[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
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2021-02-20 23:50:00 +01:00 |
hud_ovrl.cpp
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[Maintenance] [th04/th05] Text popups: Move to a new "text overlay" module
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2022-03-27 00:33:51 +01:00 |
i_shot.hpp
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[Maintenance] Random number ring buffer: Remove `extern "C"`
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2023-06-06 21:07:08 +02:00 |
initmain.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
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2021-04-03 20:12:09 +02:00 |
initop.cpp
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[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
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2021-04-03 20:12:09 +02:00 |
inp_h_w.cpp
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[Decompilation] [th05] input_reset_sense_held(), input_wait_for_change()
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2021-01-30 18:26:34 +01:00 |
input_s.asm
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[Translation unit catch-up] [th04] Low-level input
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2021-03-20 02:36:38 +01:00 |
laser.cpp
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[Maintenance] [th05] Lasers: Prepare for two segments in one translation unit
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2023-01-17 12:10:52 +01:00 |
laser_rh.cpp
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[Decompilation] [th05] Lasers: 2D vector construction
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2023-01-17 11:46:25 +01:00 |
m_char.cpp
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[Maintenance] Review any redundancies and label them as ZUN bloat
|
2022-08-16 01:43:14 +02:00 |
main010.cpp
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[Maintenance] [th04/th05] Remove unnecessary segment splits
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2023-10-31 22:33:13 +01:00 |
main014.cpp
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[Maintenance] master.hpp: Pass element counts to the hmem_allocbyte() wrapper
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2022-11-30 16:59:09 +01:00 |
main032.cpp
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[Maintenance] Remove `extern "C"` from vector header inclusions
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2023-06-10 18:32:25 +02:00 |
mb_dft.cpp
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[Decompilation] [th04/th05] Midbosses: Defeat animation update function
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2022-03-05 17:50:33 +01:00 |
mem.h
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[Decompilation] [th04/th05] Demo Play: Reading the replay file
|
2022-05-01 00:22:04 +02:00 |
mem.inc
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[Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image
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2021-11-29 01:53:43 +01:00 |
mem[data].asm
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[Reverse-engineering] [th02/th03/th04/th05] DOS memory assignment sizes
|
2019-11-24 14:04:34 +01:00 |
midboss.cpp
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[Decompilation] [th04/th05] Midbosses: Activation and reset functions
|
2022-05-01 00:22:03 +02:00 |
midboss1.cpp
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[Decompilation] [th05] Stage 1 midboss: Circular movement
|
2022-05-01 00:22:03 +02:00 |
midboss5.cpp
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[Decompilation] [th05] Stage 5 midboss: Rendering
|
2022-11-30 22:46:22 +01:00 |
musicp_a.asm
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[Maintenance] Move the contents of `music/` subdirectories under `op/`
|
2022-03-25 14:10:59 +01:00 |
musicp_c.cpp
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[Maintenance] Move the contents of `music/` subdirectories under `op/`
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2022-03-25 14:10:59 +01:00 |
op010.cpp
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[Maintenance] Macros: Update to current coding standards
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2022-03-25 14:05:36 +01:00 |
op011.cpp
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[Maintenance] Review any redundancies and label them as ZUN bloat
|
2022-08-16 01:43:14 +02:00 |
p_common.cpp
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[Contributing] Define `struct`, `class` and `template` naming conventions
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2022-08-08 20:10:38 +02:00 |
p_marisa.cpp
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[Maintenance] Add a `nullptr` polyfill to platform.h
|
2022-07-10 13:02:51 +02:00 |
p_mima.cpp
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[Maintenance] Add a `nullptr` polyfill to platform.h
|
2022-07-10 13:02:51 +02:00 |
p_reimu.cpp
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[Contributing] Define `struct`, `class` and `template` naming conventions
|
2022-08-08 20:10:38 +02:00 |
p_yuuka.cpp
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[Maintenance] Add a `nullptr` polyfill to platform.h
|
2022-07-10 13:02:51 +02:00 |
pi_asm_1.asm
|
[Separate translation units] .PI: Row loop for masked blitting (undecompilable)
|
2021-02-21 14:04:51 +01:00 |
pi_asm_2.asm
|
[Separate translation units] [th05] pi_free() (undecompilable)
|
2021-02-20 23:50:02 +01:00 |
pi_cpp_1.cpp
|
[Decompilation] [th05] pi_put_masked_8(), pi_put_quarter_masked_8()
|
2021-02-21 14:04:52 +01:00 |
pi_cpp_2.cpp
|
[Decompilation] [th05] pi_put_8(), pi_put_quarter_8()
|
2021-02-20 23:50:03 +01:00 |
playchar.h
|
[Maintenance] [th04/th05] Remove `extern "C"` from more areas of code
|
2022-04-30 14:37:28 +02:00 |
player.asm
|
[Decompilation] [th04] Player: Input → movement velocity
|
2023-01-17 11:44:15 +01:00 |
player_a.cpp
|
[Decompilation] [th05] Aiming to the player
|
2021-07-31 21:09:37 +02:00 |
playfld.cpp
|
[Decompilation] [th04/th05] Playfield shaking
|
2022-03-05 17:50:33 +01:00 |
regist.cpp
|
[Maintenance] Turn motion_t into a template
|
2021-07-31 09:33:50 +02:00 |
res_kso.cpp
|
[Contributing] Decide on `seg` and `off` for x86-segment-related identifiers
|
2023-06-30 19:59:11 +02:00 |
resident.hpp
|
[Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries
|
2021-02-20 15:46:48 +01:00 |
snd_dlym.cpp
|
[Decompilation] [th05] snd_bgm_measure(), snd_delay_until_measure()
|
2021-01-30 18:23:03 +01:00 |
snd_kaja.cpp
|
[Decompilation] [th05] snd_kaja_interrupt()
|
2021-07-21 00:35:03 +02:00 |
snd_load.cpp
|
[Decompilation] [th05] snd_load()
|
2021-03-19 19:22:57 +01:00 |
spark_a.asm
|
[Separate translation units] [th04/th05] Spark sprite spawning (undecompilable)
|
2022-05-01 00:22:04 +02:00 |
staff.cpp
|
[Maintenance] [th04/th05] Cutscenes: Move box code to the main translation unit
|
2022-11-30 19:31:14 +01:00 |
th05.inc
|
[Decompilation] [th05] Cutscenes: Return key wait animation
|
2022-11-30 19:08:05 +01:00 |
vector.cpp
|
[Translation unit catch-up] [th04] vector1_at(), vector2_at()
|
2021-05-11 18:47:54 +02:00 |