mirror of https://github.com/nmlgc/ReC98.git
![]() And we're right back to things not being nice. Because yeah, why shouldn't these three distinct rendering functions be part of a single function, selected by magic numbers? Or why shouldn't the 16×16 wrapper around a 32×32 set of graphics functions be used to handle backgrounds for 16×8 sprites, resulting in needlessly complex parameter calculations that lead to sloppy code? Part of P0131, funded by Yanga. |
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hp.cpp | ||
hp.hpp | ||
hud.cpp | ||
hud.hpp | ||
hud[bss].asm |