ReC98/th01/main/hud
nmlgc d5fd70c458 [Decompilation] [th01] HUD: HP rendering
And we're right back to things not being nice. Because yeah, why
shouldn't these three distinct rendering functions be part of a single
function, selected by magic numbers?
Or why shouldn't the 16×16 wrapper around a 32×32 set of graphics
functions be used to handle backgrounds for 16×8 sprites, resulting in
needlessly complex parameter calculations that lead to sloppy code?

Part of P0131, funded by Yanga.
2020-12-18 01:38:48 +01:00
..
hp.cpp [Decompilation] [th01] HUD: HP rendering 2020-12-18 01:38:48 +01:00
hp.hpp [Decompilation] [th01] HUD: HP rendering 2020-12-18 01:38:48 +01:00
hud.cpp [Maintenance] Define `bool` as unsigned 2020-12-18 00:45:54 +01:00
hud.hpp [Decompilation] [th01] HUD: Life and bomb count rendering 2020-07-27 17:20:29 +02:00
hud[bss].asm