.. |
boss
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[Maintenance] Use a single per-game, per-binary file for super_*() patnum IDs
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2020-02-16 21:43:08 +01:00 |
bullet
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[Reverse-engineering] [th04/th05] Bullet spawn types
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2020-02-16 21:48:33 +01:00 |
end
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[Reverse-engineering] [th04/th05] End sequence constants
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2019-12-29 20:59:24 +01:00 |
formats
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[Reverse-engineering] [th04/th05] Dialog box background rendering
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2020-02-23 17:53:16 +01:00 |
gaiji
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[Reverse-engineering] [th04/th05] Stage display in the High Score menu
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2019-12-29 21:15:44 +01:00 |
hardware
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[Reverse-engineering] [th04/th05] Micro-optimized 32×32 sprite display
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2020-02-16 21:38:38 +01:00 |
hiscore
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[Reverse-engineering] [th04/th05] Stage display in the High Score menu
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2019-12-29 21:15:44 +01:00 |
hud
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[Reverse-engineering] [th04/th05] HUD bar display
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2019-09-21 14:01:50 +02:00 |
item
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[Maintenance] [th04/th05] Correctly declare player variables
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2020-02-23 17:19:21 +01:00 |
math
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[Maintenance] [th05] Minimize #includes for the shot type translation units
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2019-12-22 15:32:44 +01:00 |
midboss
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[Decompilation] [th05] Stage setup
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2019-09-15 20:35:15 +02:00 |
music
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[C decompilation] [th02/op] Music Room
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2015-02-24 22:38:44 +01:00 |
player
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[Maintenance] [th04/th05] Correctly declare player variables
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2020-02-23 17:19:21 +01:00 |
snd
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[Maintenance] [th04/th05] Declare BGM and SE modes in C land
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2020-02-23 17:53:17 +01:00 |
sprites
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[Reverse-engineering] [th04/th05] Bullet-related sprite IDs
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2020-02-16 21:44:51 +01:00 |
strings
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[Reverse-engineering] [th04/th05] Text popups
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2019-03-06 19:57:23 +01:00 |
bgimage.asm
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[Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat()
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2020-02-16 21:35:16 +01:00 |
bgimage.h
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[Reverse-engineering] [th04/th05] Music Room / ending background image buffers
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2019-12-17 23:26:56 +01:00 |
bgimage[data].asm
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[Reverse-engineering] [th04/th05] Music Room / ending background image buffers
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2019-12-17 23:26:56 +01:00 |
bgimage_put_rect.asm
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[Reverse-engineering] [th04/th05] Music Room / ending background image buffers
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2019-12-17 23:26:56 +01:00 |
bullet_clear[bss].asm
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[Reverse-engineering] [th04/th05] Bullet clear trigger and time
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2018-12-16 01:49:55 +01:00 |
circles.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
circles[bss].asm
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[Reverse-engineering] [th04/th05] Growing and shrinking circles
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2018-12-06 23:29:45 +01:00 |
circles_color[bss].asm
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[Reverse-engineering] [th04/th05] Growing and shrinking circles
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2018-12-06 23:29:45 +01:00 |
common.h
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[Maintenance] [th03/th04/th05] Start a new "essential macros" file
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2020-02-23 16:56:15 +01:00 |
demo.h
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[Naming] [th02/th04/th05] Demo loading and playback
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2019-11-24 14:14:13 +01:00 |
drawpoint[bss].asm
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[Reverse-engineering] [th04/th05] Player sprite area invalidation
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2019-09-24 22:04:26 +02:00 |
dream_score[data].asm
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[Maintenance] [th04/th05] Correctly declare player variables
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2020-02-23 17:19:21 +01:00 |
ems.h
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[Decompilation] Add a separate segment type
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2019-12-17 23:26:59 +01:00 |
ems[bss].asm
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[Naming] [th04/th05] EMS area setup
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2019-11-24 16:02:43 +01:00 |
frames.h
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[Reverse-engineering] [th03/th04/th05] Frame counters
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2020-01-03 21:30:02 +01:00 |
frames[bss].asm
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[Reverse-engineering] [th03/th04/th05] Frame counters
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2020-01-03 21:30:02 +01:00 |
frames[data].asm
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[Reverse-engineering] [th03/th04/th05] Frame counters
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2020-01-03 21:30:02 +01:00 |
homing_target[bss].asm
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[Reverse-engineering] [th04/th05] Target position for homing shots
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2018-12-30 15:31:26 +01:00 |
mem.h
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[Decompilation] Finally declare <stdint.h> types
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2019-12-17 23:26:58 +01:00 |
mem.inc
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[Naming] [th04/th05] EMS area setup
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2019-11-24 16:02:43 +01:00 |
mem[bss].asm
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[Reverse-engineering] [th02/th03/th04/th05] DOS memory assignment sizes
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2019-11-24 14:04:34 +01:00 |
op_01.cpp
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[Reverse-engineering] [th04] Extra Stage selectability
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2019-12-29 21:15:43 +01:00 |
op_02.c
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[C decompilation] [th02/op] [th03/op] [th04/op] Frame delay #1
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2015-03-04 02:47:16 +01:00 |
pause.asm
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[Reverse-engineering] [th04/th05] Pause menu
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2019-11-30 19:36:07 +01:00 |
pause.h
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[Reverse-engineering] [th04/th05] Pause menu
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2019-11-30 19:36:07 +01:00 |
pause[data].asm
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[Reverse-engineering] [th04/th05] Pause menu
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2019-11-30 19:36:07 +01:00 |
phase.h
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[Reverse-engineering] [th04/th05] Midboss / boss explosion phase constants
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2019-11-14 00:57:38 +01:00 |
phase.inc
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[Reverse-engineering] [th04/th05] Midboss / boss explosion phase constants
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2019-11-14 00:57:38 +01:00 |
playperf.asm
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[Reverse-engineering] [th04/th05] Player performance ("rank") management
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2018-12-10 21:00:19 +01:00 |
playperf[bss].asm
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[Reverse-engineering] [th04/th05] Player performance ("rank") management
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2018-12-10 21:00:19 +01:00 |
resident.hpp
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[Reverse-engineering] [th04/th05] Resident structure
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2020-01-03 21:43:43 +01:00 |
score.h
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[Maintenance] [th04/th05] Declare a little-endian BCD score type
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2020-01-03 21:33:30 +01:00 |
score[bss].asm
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[Reverse-engineering] [th02/th04/th05] Score update and display
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2019-09-21 14:01:47 +02:00 |
score[data].asm
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[Reverse-engineering] [th04/th05] Item collection counters
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2020-01-03 21:31:25 +01:00 |
scoreupd.asm
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[Reverse-engineering] [th02/th04/th05] Score update and display
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2019-09-21 14:01:47 +02:00 |
scoreupd[data].asm
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[Reverse-engineering] [th03] Five-digit powers of 10
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2020-01-19 22:08:58 +01:00 |
scroll[bss].asm
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[Reverse-engineering] [th04/th05] Scrolling-related variables
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2018-12-29 18:34:51 +01:00 |
scroll_y_1.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
scroll_y_3.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
select_for_rank.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
setup.asm
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[Reverse-engineering] [th04] BGM/SE mode setup window rendering
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2019-12-29 21:15:43 +01:00 |
setup.cpp
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[Reverse-engineering] [th04] BGM/SE mode setup window rendering
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2019-12-29 21:15:43 +01:00 |
setup[bss].asm
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[Maintenance] [th04/th05] Unused setup and Music Room data
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2019-12-29 21:15:43 +01:00 |
setup[data].asm
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[Reverse-engineering] [th04/th05] BGM/SE mode setup strings
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2019-12-22 15:37:45 +01:00 |
shared.hpp
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[Maintenance] [th03/th04/th05] Start a new "essential macros" file
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2020-02-23 16:56:15 +01:00 |
shared.inc
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[Naming] [th02/th04/th05] Maximum and default starting lives and bombs
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2020-02-23 17:22:46 +01:00 |
spark_render.asm
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[Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat()
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2020-02-16 21:35:16 +01:00 |
sparks.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
sparks[bss].asm
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[Reverse-engineering] [th04/th05] Spark animation
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2019-02-28 17:43:15 +01:00 |
sparks_add.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
sparks_add[bss].asm
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[Reverse-engineering] [th04/th05] Spark animation
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2019-02-28 17:43:15 +01:00 |
stage_funcs[bss].asm
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[Reverse-engineering] [th04/th05] Stage-specific invalidate/render functions
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2019-02-28 17:56:26 +01:00 |
th04.hpp
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[Reverse-engineering] [th04/th05] Resident structure
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2020-01-03 21:43:43 +01:00 |
th04.inc
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[Reverse-engineering] [th04/th05] Resident structure
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2020-01-03 21:43:43 +01:00 |
tiles[bss].asm
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[Maintenance] Clean up the confusion between "tiles" and .STD tile sections
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2018-12-30 02:30:16 +01:00 |
tiles_invalidate.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
tiles_invalidate[bss].asm
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[Reverse-engineering] [th04/th05] Player sprite area invalidation
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2019-09-24 22:04:26 +02:00 |
tiles_invalidate_all.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
tiles_redraw.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
tiles_render_all.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
zunsoft.asm
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[Reverse-engineering] [th04/th05] ZUN Soft logo
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2019-12-17 23:26:57 +01:00 |
zunsoft.h
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[Maintenance] Templatize RGB and palette types for 4- and 8-bit components
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2020-01-05 19:06:32 +01:00 |
zunsoft[bss].asm
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[Position independence] [th02/th03/th04/th05] Color palettes
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2019-11-28 23:23:29 +01:00 |
zunsoft[data].asm
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[Reverse-engineering] [th04/th05] ZUN Soft logo
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2019-12-17 23:26:57 +01:00 |