mirror of https://github.com/nmlgc/ReC98.git
100 lines
2.0 KiB
NASM
100 lines
2.0 KiB
NASM
; Loads a song ([func] = SND_LOAD_SONG) or a sound effect bank ([func] =
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; SND_LOAD_SE) into the respective work buffer of the sound driver. [fn] must
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; not have any extension. Depending on snd_bgm_mode and snd_se_mode, the
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; following file is loaded:
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; • '[fn].m' if SND_BGM_FM26
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; • '[fn].m2' if SND_BGM_FM86
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; • '[fn].md' if SND_BGM_MIDI (yes, see this game's snd_load[data].asm)
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; • '[fn].efc' if SND_SE_FM
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; • '[fn].efs' if SND_SE_BEEP (using master.lib's BGM driver)
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; Note that the TH05 version will infinitely loop if neither the file for the
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; current snd_bgm_mode nor '[fn].m' exist.
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; void __stdcall snd_load(int func, const char *fn)
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snd_load proc
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@@func = word ptr (cPtrSize + 2)
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@@fn = DPTR_ (cPtrSize + 2 + 2)
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push bp
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mov bp, sp
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push si
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push di
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mov dx, ds
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mov es, dx
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assume es:dseg
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mov di, offset snd_load_fn
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lds si, [bp+@@fn]
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mov bp, [bp+@@func]
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mov cx, SND_LOAD_FN_LEN
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rep movsb
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mov ds, dx
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mov di, offset snd_load_fn
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dec cx
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xor ax, ax
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repne scasb
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dec di
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mov byte ptr [di], '.'
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inc di
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cmp bp, SND_LOAD_SE
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jnz short @@song
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cmp snd_se_mode, SND_SE_OFF
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jz short @@ret
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xor bx, bx
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cmp snd_se_mode, SND_SE_BEEP
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jnz short @@set_ext
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mov dword ptr [di], 'sfe'
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call bgm_finish
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call bgm_init pascal, 2048
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call bgm_read_sdata pascal, ds, offset snd_load_fn
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jmp short @@ret
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@@song:
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cmp snd_bgm_mode, SND_BGM_OFF
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jz short @@ret
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kajacall KAJA_SONG_STOP
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movzx bx, snd_bgm_mode
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shl bx, 2
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@@set_ext:
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mov eax, dword ptr aSND_LOAD_EXT[bx]
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@@open:
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mov [di], eax
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mov dx, offset snd_load_fn
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mov ax, 3D00h
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int 21h
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jnb short @@which_driver?
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cmp ax, ENOFILE
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jnz short @@ret
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mov eax, dword ptr aSND_LOAD_EXT_FM26
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jmp short @@open
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@@which_driver?:
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mov bx, ax
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mov ax, bp
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cmp ah, KAJA_GET_SONG_ADDRESS
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jnz short @@PMD
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cmp snd_bgm_mode, SND_BGM_MIDI
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jnz short @@PMD
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int 61h
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jmp short @@read
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@@PMD:
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int 60h
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@@read:
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mov ax, 3F00h
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mov cx, 0FFFFh
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int 21h
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mov ah, 3Eh
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int 21h
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push es
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pop ds
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@@ret:
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pop di
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pop si
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pop bp
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ret 6
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snd_load endp
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