ReC98/th05/hardware/snd_load.asm

100 lines
2.0 KiB
NASM

; Loads a song ([func] = SND_LOAD_SONG) or a sound effect bank ([func] =
; SND_LOAD_SE) into the respective work buffer of the sound driver. [fn] must
; not have any extension. Depending on snd_bgm_mode and snd_se_mode, the
; following file is loaded:
; • '[fn].m' if SND_BGM_FM26
; • '[fn].m2' if SND_BGM_FM86
; • '[fn].md' if SND_BGM_MIDI (yes, see this game's snd_load[data].asm)
; • '[fn].efc' if SND_SE_FM
; • '[fn].efs' if SND_SE_BEEP (using master.lib's BGM driver)
; Note that the TH05 version will infinitely loop if neither the file for the
; current snd_bgm_mode nor '[fn].m' exist.
; void __stdcall snd_load(int func, const char *fn)
snd_load proc
@@func = word ptr (cPtrSize + 2)
@@fn = DPTR_ (cPtrSize + 2 + 2)
push bp
mov bp, sp
push si
push di
mov dx, ds
mov es, dx
assume es:dseg
mov di, offset snd_load_fn
lds si, [bp+@@fn]
mov bp, [bp+@@func]
mov cx, SND_LOAD_FN_LEN
rep movsb
mov ds, dx
mov di, offset snd_load_fn
dec cx
xor ax, ax
repne scasb
dec di
mov byte ptr [di], '.'
inc di
cmp bp, SND_LOAD_SE
jnz short @@song
cmp snd_se_mode, SND_SE_OFF
jz short @@ret
xor bx, bx
cmp snd_se_mode, SND_SE_BEEP
jnz short @@set_ext
mov dword ptr [di], 'sfe'
call bgm_finish
call bgm_init pascal, 2048
call bgm_read_sdata pascal, ds, offset snd_load_fn
jmp short @@ret
@@song:
cmp snd_bgm_mode, SND_BGM_OFF
jz short @@ret
kajacall KAJA_SONG_STOP
movzx bx, snd_bgm_mode
shl bx, 2
@@set_ext:
mov eax, dword ptr aSND_LOAD_EXT[bx]
@@open:
mov [di], eax
mov dx, offset snd_load_fn
mov ax, 3D00h
int 21h
jnb short @@which_driver?
cmp ax, ENOFILE
jnz short @@ret
mov eax, dword ptr aSND_LOAD_EXT_FM26
jmp short @@open
@@which_driver?:
mov bx, ax
mov ax, bp
cmp ah, KAJA_GET_SONG_ADDRESS
jnz short @@PMD
cmp snd_bgm_mode, SND_BGM_MIDI
jnz short @@PMD
int 61h
jmp short @@read
@@PMD:
int 60h
@@read:
mov ax, 3F00h
mov cx, 0FFFFh
int 21h
mov ah, 3Eh
int 21h
push es
pop ds
@@ret:
pop di
pop si
pop bp
ret 6
snd_load endp