.. |
formats
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[C decompilation] [th02] Code segment #2 of all three executables
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2015-03-14 23:25:50 +01:00 |
hardware
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[Reverse-engineering] [th02/th03/th04/th05] Back/front page pairs
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2018-12-30 00:16:18 +01:00 |
hud
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[Reverse-engineering] [th05] Number display using the bold gaiji font
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2019-03-06 19:32:38 +01:00 |
math
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
music
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[Reduction] Bouncing Music Room polygons
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2017-01-09 21:10:33 +01:00 |
snd
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[C decompilation] Finish TH02's OP.EXE
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2015-03-16 22:36:50 +01:00 |
sprites
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[Reverse-engineering] [th04/th05] Spark animation
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2019-02-28 17:43:15 +01:00 |
strings
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[C decompilation] Finish TH02's OP.EXE
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2015-03-16 22:36:50 +01:00 |
boss_funcs[bss].asm
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[Reverse-engineering] [th02/th04/th05] Boss-related function pointers
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2018-12-18 19:52:41 +01:00 |
exit.c
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[C decompilation] [th02] Code segment #2 of all three executables
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2015-03-14 23:25:50 +01:00 |
exit_dos.c
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[C decompilation] [th02] Code segment #2 of all three executables
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2015-03-14 23:25:50 +01:00 |
gaiji_boldfont.inc
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[Reverse-engineering] [th05] Number display using the bold gaiji font
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2019-03-06 19:32:38 +01:00 |
initmain.c
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[C decompilation] [th02] Code segment #2 of all three executables
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2015-03-14 23:25:50 +01:00 |
main02_1.c
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[C decompilation] [th02] Code segment #2 of all three executables
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2015-03-14 23:25:50 +01:00 |
main02_2.c
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[C decompilation] Finish TH02's OP.EXE
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2015-03-16 22:36:50 +01:00 |
maine021.c
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[C decompilation] [th02] Code segment #2 of all three executables
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2015-03-14 23:25:50 +01:00 |
maine022.c
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[Maintenance] Rename snd_kaja_func() to snd_kaja_interrupt()
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2015-03-15 23:51:11 +01:00 |
maine_03.c
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[C decompilation] Finish TH02's OP.EXE
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2015-03-16 22:36:50 +01:00 |
maine_04.c
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[Maintenance] [th02] Split off HUUHI.DAT pre-save encoding into a separate file
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2015-09-09 17:08:42 +02:00 |
maine_05.c
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Centrally include master.h in ReC98.h
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2015-03-03 06:47:23 +01:00 |
op_01.c
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[Maintenance] [th02] Move the menu options in huuma_cfg_t to their own structure
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2015-09-08 17:19:32 +02:00 |
op_02_1.c
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[C decompilation] [th02] Code segment #2 of all three executables
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2015-03-14 23:25:50 +01:00 |
op_02_2.c
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[Maintenance] Rename snd_kaja_func() to snd_kaja_interrupt()
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2015-03-15 23:51:11 +01:00 |
op_03.c
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Centrally include master.h in ReC98.h
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2015-03-03 06:47:23 +01:00 |
op_04.c
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[Maintenance] Fix any whitespace issues in our own code
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2015-09-07 15:44:48 +02:00 |
op_05.c
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[C decompilation] [th02] Code segment #2 of all three executables
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2015-03-14 23:25:50 +01:00 |
op_06.c
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[Maintenance] Fix any whitespace issues in our own code
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2015-09-07 15:44:48 +02:00 |
playchar_speed[bss].asm
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[Reverse-engineering] [th02/th05] Player movement speed
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2018-12-26 22:07:34 +01:00 |
power_overflow[data].asm
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[Reverse-engineering] [th02/th04/th05] Power overflow bonus
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2018-09-02 20:48:31 +02:00 |
score.c
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[C decompilation] [th02/op] High score screen
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2015-03-03 04:25:19 +01:00 |
scoreenc.c
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[Maintenance] [th02] Split off HUUHI.DAT pre-save encoding into a separate file
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2015-09-09 17:08:42 +02:00 |
scorelod.c
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[C decompilation] [th02/op] High score screen
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2015-03-03 04:25:19 +01:00 |
spark_render.asm
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[Reverse-engineering] [th02/th04/th05] Hardcoded spark sprites
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2019-02-28 17:43:15 +01:00 |
th02.asm
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[Reverse-engineering] [th05] Number display using the bold gaiji font
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2019-03-06 19:32:38 +01:00 |
th02.h
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[C decompilation] [th02] ZUN_RES.COM
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2015-09-17 03:43:28 +02:00 |
tiles[bss].asm
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[Reverse-engineering] [th02/th04/th05] Stage background tile ring buffer
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2018-12-29 17:03:24 +01:00 |
zun_res1.c
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[C decompilation] [th02] ZUN_RES.COM
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2015-09-17 03:43:28 +02:00 |
zun_res2.c
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[C decompilation] [th02] ZUN_RES.COM
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2015-09-17 03:43:28 +02:00 |
zunerror.c
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[C decompilation] [th02] Code segment #2 of all three executables
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2015-03-14 23:25:50 +01:00 |