ReC98/th04/shiftjis/fns.hpp

21 lines
527 B
C++

#define EYECATCH_FN_FORMAT "eye0.cdg"
#define FACESET_REIMU_FN "KAO0.cd2"
#define FACESET_MARISA_FN "KAO1.cd2"
#define main_cdg_load_faceset_playchar() { \
if(playchar == PLAYCHAR_REIMU) { \
cdg_load_all(CDG_FACESET_PLAYCHAR, FACESET_REIMU_FN); \
} else { \
cdg_load_all(CDG_FACESET_PLAYCHAR, FACESET_MARISA_FN); \
} \
}
#define BOSS_BB_MUGETSU_FN "st06.bb"
#define BOSS_BB_GENGETSU_FN "st06b.bb"
#define BOMB_BG_FORMAT "BB0.CDG"
#define BOSS_BG_MUGETSU_FN "st06bk.cdg"
#define BOSS_BG_GENGETSU_FN "st06bk2.cdg"