.. |
core
|
[Decompilation] [th01] Game init and exit functions
|
2020-03-03 13:12:00 +01:00 |
end
|
[Decompilation] [th01] FUUIN.EXE resident structure data retrieval
|
2020-05-25 15:22:53 +02:00 |
formats
|
[Decompilation] [th01] .PTN: Unaligned 16×16 blitting
|
2020-06-13 21:13:50 +02:00 |
hardware
|
[Maintenance] [th01] Decide on `unput` for VRAM page 1 pixel restoration
|
2020-06-13 21:13:48 +02:00 |
hiscore
|
[Decompilation] [th01] High score registration
|
2020-05-25 15:16:40 +02:00 |
main
|
[Reverse-engineering] [th01] Player shot class
|
2020-06-13 21:15:29 +02:00 |
sprites
|
[Decompilation] [th01] Pellet rendering
|
2020-06-13 21:11:53 +02:00 |
fuuin_01.cpp
|
[Decompilation] [th01] FUUIN.EXE resident structure data retrieval
|
2020-05-25 15:22:53 +02:00 |
fuuin_02.cpp
|
[Decompilation] [th01] High score registration
|
2020-05-25 15:16:40 +02:00 |
fuuin_04.cpp
|
[Decompilation] [th01] Ending picture loading and display
|
2020-05-25 15:18:44 +02:00 |
fuuin_05.c
|
[C decompilation] [th01] VSync interrupt handler
|
2015-09-05 22:33:07 +02:00 |
fuuin_06.c
|
[Maintenance] [th01] Move ztext.c to the hardware/ directory
|
2020-03-03 13:08:33 +01:00 |
fuuin_07.c
|
[Decompilation] [th01] Game init and exit functions
|
2020-03-03 13:12:00 +01:00 |
fuuin_08.cpp
|
[Decompilation] [th01] Blocking palette fade-ins from a custom start color
|
2020-01-14 21:47:17 +01:00 |
fuuin_09.c
|
[Decompilation] [th01] graph_printf_fx
|
2020-01-14 22:08:44 +01:00 |
fuuin_10.cpp
|
[Decompilation] [th01] .GRP file loading and display
|
2020-03-13 19:48:38 +01:00 |
fuuin_11.c
|
[Maintenance] Consistently use forward slashes in #include paths
|
2020-04-15 21:34:32 +02:00 |
fuuin_12.c
|
[Maintenance] [th01] Add a header for the slow 2× rectangle scale function
|
2020-05-25 15:14:19 +02:00 |
fuuin_13.c
|
[Maintenance] Consistently use forward slashes in #include paths
|
2020-04-15 21:34:32 +02:00 |
main_01.cpp
|
[Decompilation] [th01] Orb physics
|
2020-06-13 21:15:27 +02:00 |
main_01_.cpp
|
[Decompilation] [th01] Orb physics
|
2020-06-13 21:15:27 +02:00 |
main_02.c
|
[Decompilation] [th01] frame_delay
|
2019-11-18 21:29:43 +01:00 |
main_03.c
|
[C decompilation] [th01] VSync interrupt handler
|
2015-09-05 22:33:07 +02:00 |
main_04.c
|
[Maintenance] [th01] Move ztext.c to the hardware/ directory
|
2020-03-03 13:08:33 +01:00 |
main_05.c
|
[Decompilation] [th01] Game init and exit functions
|
2020-03-03 13:12:00 +01:00 |
main_06.cpp
|
[Decompilation] [th01] Blocking palette fade-ins from a custom start color
|
2020-01-14 21:47:17 +01:00 |
main_07.cpp
|
[Decompilation] [th01] PTN-sized page 0→1 copies
|
2020-03-22 09:59:24 +01:00 |
main_08.cpp
|
[Decompilation] [th01] .PTN file loading and non-transparent display
|
2020-03-18 20:33:58 +01:00 |
main_12.c
|
[C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff
|
2015-03-07 17:43:39 +01:00 |
main_13.cpp
|
[Decompilation] [th01] GDC-powered graphics layer scrolling
|
2020-05-31 17:46:46 +02:00 |
main_13_.cpp
|
[Maintenance] [th01] Decide on `unput` for VRAM page 1 pixel restoration
|
2020-06-13 21:13:48 +02:00 |
main_14.c
|
[C decompilation] [th01/reiiden] 2D vector construction
|
2015-03-13 23:03:39 +01:00 |
main_16.c
|
[Maintenance] Consistently use forward slashes in #include paths
|
2020-04-15 21:34:32 +02:00 |
main_19.cpp
|
[Decompilation] [th01] High score registration
|
2020-05-25 15:16:40 +02:00 |
main_25.cpp
|
[Decompilation] [th01] Blitting full-width numbers onto VRAM
|
2020-05-12 15:06:12 +02:00 |
main_27.cpp
|
[Decompilation] [th01] .PTN: Byte-aligned 32×32 blitting
|
2020-06-13 21:13:49 +02:00 |
main_38.cpp
|
[Decompilation] [th01] Pellet rendering
|
2020-06-13 21:11:53 +02:00 |
mdrv2.c
|
[Decompilation] Add a separate segment type
|
2019-12-17 23:26:59 +01:00 |
mdrv2[data].asm
|
[Decompilation] [th01] mdrv2_resident
|
2019-11-04 22:14:10 +01:00 |
op_01.cpp
|
[Decompilation] [th01] Main menu: White line animation
|
2020-05-31 17:27:37 +02:00 |
op_02.c
|
[Decompilation] [th01] frame_delay
|
2019-11-18 21:29:43 +01:00 |
op_03.c
|
[C decompilation] [th01] VSync interrupt handler
|
2015-09-05 22:33:07 +02:00 |
op_04.c
|
[Maintenance] [th01] Move ztext.c to the hardware/ directory
|
2020-03-03 13:08:33 +01:00 |
op_05.c
|
[Decompilation] [th01] Game init and exit functions
|
2020-03-03 13:12:00 +01:00 |
op_06.cpp
|
[Decompilation] [th01] Blocking palette fade-ins from a custom start color
|
2020-01-14 21:47:17 +01:00 |
op_07.cpp
|
[Decompilation] [th01] PTN-sized page 0→1 copies
|
2020-03-22 09:59:24 +01:00 |
op_08.c
|
[Decompilation] [th01] graph_printf_fx
|
2020-01-14 22:08:44 +01:00 |
op_09.cpp
|
[Decompilation] [th01] .PTN file loading and non-transparent display
|
2020-03-18 20:33:58 +01:00 |
op_10.c
|
[C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff
|
2015-03-07 17:43:39 +01:00 |
op_11.c
|
[Maintenance] Consistently use forward slashes in #include paths
|
2020-04-15 21:34:32 +02:00 |
op_12.cpp
|
[Maintenance] [th01] Correctly declare the packfile functions in C land
|
2020-03-18 20:33:53 +01:00 |
ranks.h
|
[Reverse-engineering] [th04/th05] Resident structure
|
2020-01-03 21:43:43 +01:00 |
resstuff.c
|
[Maintenance] Use the same resident structure pointer name for every game
|
2020-01-03 21:26:10 +01:00 |
th01.h
|
[Decompilation] [th01] FUUIN.EXE resident structure data retrieval
|
2020-05-25 15:22:53 +02:00 |
th01.inc
|
[Decompilation] [th01] FUUIN.EXE resident structure data retrieval
|
2020-05-25 15:22:53 +02:00 |
zunsoft.c
|
[Build] Don't word-align everything by default
|
2020-04-03 17:35:57 +02:00 |