ReC98/th03/formats
nmlgc d452fc0f3d [Decompilation] [th03] High score menu: Rendering a single row
Oh, so the high score name is only stored backwards for aesthetic
reasons, to make both the name and score blitting loops look identical.

Part of P0173, funded by [Anonymous].
2021-12-27 18:38:32 +01:00
..
cdg.h [Decompilation] [th04/th05] EMS: Preloading player character .CDG images 2021-11-29 02:00:03 +01:00
cdg.inc [Maintenance] [th03/th04/th05] .CDG: Mirror implementation macros in ASM land 2021-04-03 22:16:01 +02:00
cdg[bss].asm [Maintenance] [th03/th04/th05] Declare the CDG slot structure in C land 2020-09-07 21:18:37 +02:00
cdg[data].asm [Decompilation] [th03] .CDG: Loading and freeing 2021-01-05 22:17:48 +01:00
cdg_free_all.asm [Maintenance] [th03/th04/th05] Declare CDG loading/freeing functions in C land 2020-09-07 21:18:38 +02:00
cdg_load.cpp [Maintenance] master.hpp: Type-safe hmem_allocbyte() and hmem_free() wrappers 2021-04-21 17:50:12 +02:00
cdg_put.asm [Separate translation units] [th03] .CDG display (undecompilable) 2021-04-03 22:19:51 +02:00
cdg_put_dissolve.asm [Maintenance] Declare CDG blitting functions in C land 2020-09-21 15:00:01 +02:00
cdg_put_dissolve[data].asm [Reverse-engineering] [th03/mainl] Dissolved CDG display 2018-10-16 01:04:46 +02:00
cdg_unput_upwards.asm [Maintenance] Declare CDG blitting functions in C land 2020-09-21 15:00:01 +02:00
cfg.hpp [Decompilation] [th03/th04/th05] cfg_load_resident_ptr() 2021-07-21 00:34:59 +02:00
cfg.inc [Reverse-engineering] [th03/th04/th05] Configuration file 2020-02-23 17:24:17 +01:00
cfg[data].asm [Reverse-engineering] [th03/th04/th05] Configuration file 2020-02-23 17:24:17 +01:00
cfg_lres.cpp [Decompilation] [th03/th04/th05] cfg_load_resident_ptr() 2021-07-21 00:34:59 +02:00
cfg_lres[data].asm [Reverse-engineering] [th03/th04/th05] Configuration file 2020-02-23 17:24:17 +01:00
hfliplut.asm [Translation unit catch-up] [th04] hflip_lut_generate() 2021-04-21 17:45:20 +02:00
hfliplut.h [Decompilation] [th03] Lookup table for horizontally flipping planar pixels 2020-09-07 21:18:38 +02:00
hfliplut[bss].asm [Decompilation] [th03] Lookup table for horizontally flipping planar pixels 2020-09-07 21:18:38 +02:00
mrs.cpp [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00
mrs.hpp [Decompilation] [th03] .MRS: Slot loading function 2020-11-16 20:01:34 +01:00
pfopen.asm [Maintenance] Fix any whitespace issues in our own code 2015-09-07 15:44:48 +02:00
pi.hpp [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00
pi_put_i.cpp [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00
pi_put_masked[data].asm [Separate translation units] .PI: Row loop for masked blitting (undecompilable) 2021-02-21 14:04:51 +01:00
pi_put_q.cpp [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00
score_es.cpp [Decompilation] [th03] YUME.NEM: Encryption and saving 2021-12-27 03:59:30 +01:00
score_ld.cpp [Decompilation] [th03] YUME.NEM: Loading 2021-12-27 03:59:33 +01:00
scorecry.hpp [Decompilation] [th03] YUME.NEM: Encryption and saving 2021-12-27 03:59:30 +01:00
scoredat.cpp [Decompilation] [th03] YUME.NEM: Loading 2021-12-27 03:59:33 +01:00
scoredat.hpp [Decompilation] [th03] High score menu: Rendering a single row 2021-12-27 18:38:32 +01:00
scoredat.inc [Reverse-engineering] [th03] YUME.NEM: Structure 2021-12-27 01:16:03 +01:00