ReC98/th01/sprites
nmlgc 313450f00a [Decompilation] [th01] Sariel: Move all data to C land
Second PC-98 Touhou boss completely decompiled, 29 to go! But meh,
ZUN's original code did in fact force the three leaf pattern sprites
into separate 1-sprite sheets…

Completes P0181, funded by Ember2528.
2022-01-31 08:31:18 +01:00
..
ileave_m.bmp
ileave_m.hpp [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00
laser_s.bmp [Reverse-engineering] [th01] Shootout lasers: Hardcoded sprites 2020-10-06 13:52:22 +02:00
laser_s.h [Reverse-engineering] [th01] Shootout lasers: Hardcoded sprites 2020-10-06 13:52:22 +02:00
leaf.hpp [Decompilation] [th01] Sariel: Move all data to C land 2022-01-31 08:31:18 +01:00
leaf_l.bmp [Decompilation] [th01] Sariel: Move all data to C land 2022-01-31 08:31:18 +01:00
leaf_r.bmp [Decompilation] [th01] Sariel: Move all data to C land 2022-01-31 08:31:18 +01:00
leaf_s.bmp [Decompilation] [th01] Sariel: Move all data to C land 2022-01-31 08:31:18 +01:00
main_grc.h [Maintenance] [th01] .GRC: Define the slot count in terms of used slot IDs 2021-11-07 22:49:27 +01:00
main_grc.inc [Maintenance] [th01] .GRC: Define the slot count in terms of used slot IDs 2021-11-07 22:49:27 +01:00
main_ptn.h [Decompilation] [th01] Loading and initializing common data used in all stages 2021-11-07 23:22:10 +01:00
main_ptn.inc [Reverse-engineering] [th01] Bosses: .PTN slot IDs 2021-11-07 22:50:28 +01:00
pellet.bmp
pellet.h
pellet_c.bmp
pellet_c.hpp [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00
shape8x8.bmp [Maintenance] [th01] Merge invincibility sprites into the regular 8×8 shapes 2021-08-22 14:55:54 +02:00
shape8x8.hpp [Decompilation] [th01] Sariel: Pattern 4/16 2022-01-31 07:18:43 +01:00