ReC98/th04/item
nmlgc ee2e385d57 [Maintenance] [th04/th05] Correctly declare player variables
Part of P0077, funded by Splashman and -Tom-.
2020-02-23 17:19:21 +01:00
..
collect[data].asm [Reverse-engineering] [th04/th05] Item collection counters 2020-01-03 21:31:25 +01:00
enemy_drops[data].asm [Reverse-engineering] [th04/th05] Item types and sprite IDs 2019-11-14 00:49:22 +01:00
invalidate.asm [Reverse-engineering] [th04/th05] Item structure 2019-11-14 00:47:20 +01:00
items.hpp [Reverse-engineering] [th04/th05] Item collection counters 2020-01-03 21:31:25 +01:00
items[bss].asm [Maintenance] Use a single per-game, per-binary file for super_*() patnum IDs 2020-02-16 21:43:08 +01:00
miss_add.asm [Maintenance] [th04/th05] Correctly declare player variables 2020-02-23 17:19:21 +01:00
miss_add[data].asm [Reverse-engineering] [th04/th05] Items dropped when losing a life 2019-11-14 00:50:56 +01:00
render.asm [Maintenance] [th04/th05] Improve the z_super_roll_put*() naming convention 2020-02-16 21:36:56 +01:00
splash_dot_render.asm [Reverse-engineering] [th04/th05] Item spawn "splash" circles 2019-11-14 00:45:32 +01:00
splashes.hpp [Reverse-engineering] [th04/th05] Item spawn "splash" circles 2019-11-14 00:45:32 +01:00
splashes[bss].asm [Reverse-engineering] [th04/th05] Item spawn "splash" circles 2019-11-14 00:45:32 +01:00
splashes_render.asm [Reverse-engineering] [th04/th05] Item spawn "splash" circles 2019-11-14 00:45:32 +01:00
splashes_update.asm [Reverse-engineering] [th04/th05] Item spawn "splash" circles 2019-11-14 00:45:32 +01:00
type_patnum[data].asm [Maintenance] Use a single per-game, per-binary file for super_*() patnum IDs 2020-02-16 21:43:08 +01:00