.. |
collect[data].asm
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[Reverse-engineering] [th04/th05] Item collection counters
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2020-01-03 21:31:25 +01:00 |
enemy_drops[data].asm
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[Reverse-engineering] [th04/th05] Item types and sprite IDs
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2019-11-14 00:49:22 +01:00 |
invalidate.asm
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[Reverse-engineering] [th04/th05] Item structure
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2019-11-14 00:47:20 +01:00 |
items.hpp
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[Reverse-engineering] [th04/th05] Item collection counters
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2020-01-03 21:31:25 +01:00 |
items[bss].asm
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[Maintenance] Use a single per-game, per-binary file for super_*() patnum IDs
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2020-02-16 21:43:08 +01:00 |
miss_add.asm
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[Maintenance] [th04/th05] Correctly declare player variables
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2020-02-23 17:19:21 +01:00 |
miss_add[data].asm
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[Reverse-engineering] [th04/th05] Items dropped when losing a life
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2019-11-14 00:50:56 +01:00 |
render.asm
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[Maintenance] [th04/th05] Improve the z_super_roll_put*() naming convention
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2020-02-16 21:36:56 +01:00 |
splash_dot_render.asm
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[Reverse-engineering] [th04/th05] Item spawn "splash" circles
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2019-11-14 00:45:32 +01:00 |
splashes.hpp
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[Reverse-engineering] [th04/th05] Item spawn "splash" circles
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2019-11-14 00:45:32 +01:00 |
splashes[bss].asm
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[Reverse-engineering] [th04/th05] Item spawn "splash" circles
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2019-11-14 00:45:32 +01:00 |
splashes_render.asm
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[Reverse-engineering] [th04/th05] Item spawn "splash" circles
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2019-11-14 00:45:32 +01:00 |
splashes_update.asm
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[Reverse-engineering] [th04/th05] Item spawn "splash" circles
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2019-11-14 00:45:32 +01:00 |
type_patnum[data].asm
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[Maintenance] Use a single per-game, per-binary file for super_*() patnum IDs
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2020-02-16 21:43:08 +01:00 |