ReC98/th04/boss
nmlgc d6f356da45 [Maintenance] Use a single per-game, per-binary file for super_*() patnum IDs
Since they're determined by the order of sprites in a .BFT file,
they're best auto-generated by an enum as much as possible.

Part of P0074, funded by Myles.
2020-02-16 21:43:08 +01:00
..
backdrop.asm [Maintenance] [th04/th05] Move boss slices into the boss directory 2019-09-21 12:58:09 +02:00
backdrop[bss].asm [Maintenance] [th04/th05] Move boss slices into the boss directory 2019-09-21 12:58:09 +02:00
explode_big.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
explode_small.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
explosions[bss].asm [Maintenance] Use a single per-game, per-binary file for super_*() patnum IDs 2020-02-16 21:43:08 +01:00
explosions_big.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
explosions_big[data].asm [Reverse-engineering] [th04/th05] Boss explosions 2019-03-03 14:03:41 +01:00
explosions_reset.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
explosions_small.asm [Maintenance] Use a single per-game, per-binary file for super_*() patnum IDs 2020-02-16 21:43:08 +01:00
funcs[bss].asm [Maintenance] [th04/th05] Move boss slices into the boss directory 2019-09-21 12:58:09 +02:00
hitbox[bss].asm [Maintenance] [th04/th05] Move boss slices into the boss directory 2019-09-21 12:58:09 +02:00
phase_timed_out[data].asm [Reverse-engineering] [th04/th05] Boss phase timeout flag 2019-03-01 23:20:52 +01:00
reset.cpp [Decompilation] [th05] Resetting boss-related variables 2019-09-21 13:01:30 +02:00
vars[bss].asm [Decompilation] [th05] Stage setup 2019-09-15 20:35:15 +02:00