mirror of https://github.com/nmlgc/ReC98.git
d6f356da45
Since they're determined by the order of sprites in a .BFT file, they're best auto-generated by an enum as much as possible. Part of P0074, funded by Myles. |
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backdrop.asm | ||
backdrop[bss].asm | ||
explode_big.asm | ||
explode_small.asm | ||
explosions[bss].asm | ||
explosions_big.asm | ||
explosions_big[data].asm | ||
explosions_reset.asm | ||
explosions_small.asm | ||
funcs[bss].asm | ||
hitbox[bss].asm | ||
phase_timed_out[data].asm | ||
reset.cpp | ||
vars[bss].asm |