mirror of https://github.com/nmlgc/ReC98.git
753f73f5f2
The later games need this constant for their buffers as well, and it's not just needed for loading sound files. Might be overkill to force all of `master.hpp` to be #included in some additional places, but the alternative would have been to move it to a `fn_len.hpp` file. Ultimately, this constant *is* related to master.lib. Part of P0223, funded by Blue Bolt and rosenrose. |
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detmodes.cpp | ||
interrupt[bss].asm | ||
load.cpp | ||
load[data].asm | ||
pmd_res.c | ||
se_priority[data].asm | ||
snd.h | ||
snd.inc | ||
snd[data].asm |