ReC98/th01/shiftjis/hud.hpp

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// Pause menu
// ----------
#define PAUSE_TITLE ""
#define PAUSE_CHOICE_RESUME "再開"
#define PAUSE_CHOICE_QUIT "終了"
#define QUIT_TITLE "本当に終了しちゃうの?"
#define QUIT_CHOICE_NO "うそですぅ"
#define QUIT_CHOICE_YES "はいっ"
// ZUN bloat: Does this mean that this menu used to be shown in text RAM?
#define PAUSE_CURSOR_INITIAL "●      "
#define PAUSE_CURSOR "●"
// Leaving one fullwidth space for the cursor in front of each, and another
// one to right-pad the first option.
#define PAUSE_CHOICE_0 " " PAUSE_CHOICE_RESUME " "
#define PAUSE_CHOICE_1 " " PAUSE_CHOICE_QUIT
#define QUIT_CHOICE_0 " " QUIT_CHOICE_NO " "
#define QUIT_CHOICE_1 " " QUIT_CHOICE_YES
#define PAUSE_CHOICES PAUSE_CHOICE_0 PAUSE_CHOICE_1
#define QUIT_CHOICES QUIT_CHOICE_0 QUIT_CHOICE_1
// ----------
// Continue menu
// -------------
// ZUN bloat: Note the subtle whitespace differences, and how they keep us from
// calculating any of the actual used widths.
#define CONTINUE_TITLE "    "
#define CONTINUE_YES_1 "    "
#define CONTINUE_NO_1 "     "
#define CONTINUE_YES_2 "    "
#define CONTINUE_NO_2 "    "
static const pixel_t CONTINUE_TITLE_W = (9 * GLYPH_FULL_W);
static const pixel_t CONTINUE_CHOICE_W = (3 * GLYPH_FULL_W);
// -------------