mirror of https://github.com/nmlgc/ReC98.git
41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
// Pause menu
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// ----------
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#define PAUSE_TITLE "PAUSE"
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#define PAUSE_CHOICE_RESUME "再開"
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#define PAUSE_CHOICE_QUIT "終了"
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#define QUIT_TITLE "本当に終了しちゃうの?"
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#define QUIT_CHOICE_NO "うそですぅ"
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#define QUIT_CHOICE_YES "はいっ"
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// ZUN bloat: Does this mean that this menu used to be shown in text RAM?
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#define PAUSE_CURSOR_INITIAL "● "
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#define PAUSE_CURSOR "●"
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// Leaving one fullwidth space for the cursor in front of each, and another
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// one to right-pad the first option.
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#define PAUSE_CHOICE_0 " " PAUSE_CHOICE_RESUME " "
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#define PAUSE_CHOICE_1 " " PAUSE_CHOICE_QUIT
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#define QUIT_CHOICE_0 " " QUIT_CHOICE_NO " "
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#define QUIT_CHOICE_1 " " QUIT_CHOICE_YES
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#define PAUSE_CHOICES PAUSE_CHOICE_0 PAUSE_CHOICE_1
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#define QUIT_CHOICES QUIT_CHOICE_0 QUIT_CHOICE_1
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// ----------
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// Continue menu
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// -------------
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// ZUN bloat: Note the subtle whitespace differences, and how they keep us from
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// calculating any of the actual used widths.
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#define CONTINUE_TITLE "continue? "
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#define CONTINUE_YES_1 "Yes "
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#define CONTINUE_NO_1 "No "
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#define CONTINUE_YES_2 "Yes "
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#define CONTINUE_NO_2 "No "
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static const pixel_t CONTINUE_TITLE_W = (9 * GLYPH_FULL_W);
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static const pixel_t CONTINUE_CHOICE_W = (3 * GLYPH_FULL_W);
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// -------------
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