ReC98/Research
nmlgc cceb09fc3e [Decompilation] [th01] Sariel: Pattern 12/16
The one where Sariel fires vertical 3-stacks with two spawners moving
from between the two bottom edges of the playfield, followed by
randomly raining bullets from two spawners moving between the two top
edges of the playfield. Final pattern of Sariel's first form, and
surprisingly fair by never spawning pellets on top of Reimu.

Also, about time I found a way of bypassing the -Z -3 function
parameter optimization in order to keep using nice structures like
these.

Part of P0179, funded by Ember2528.
2022-01-31 07:18:43 +01:00
..
Borland C++ decompilation.md [Decompilation] [th01] Sariel: Pattern 12/16 2022-01-31 07:18:43 +01:00
HOLDKEY.C [Maintenance] Decide on __asm as the keyword for inline assembly 2020-06-21 22:18:00 +02:00
Makefile.mak [Research] Find out why ≥TH03 checks input twice per frame, with a 0.6ms delay 2018-09-13 18:32:24 +02:00
README.md [Research] Find out why ≥TH03 checks input twice per frame, with a 0.6ms delay 2018-09-13 18:32:24 +02:00

README.md

This directory collects various pieces of research into PC-98 hardware details that were made during the reverse-engineering phase, in order for us to better understand certain details and name functions/data more adequately.

Run maker to build the examples. The executables will be directly placed into this directory.