mirror of https://github.com/nmlgc/ReC98.git
cceb09fc3e
The one where Sariel fires vertical 3-stacks with two spawners moving from between the two bottom edges of the playfield, followed by randomly raining bullets from two spawners moving between the two top edges of the playfield. Final pattern of Sariel's first form, and surprisingly fair by never spawning pellets on top of Reimu. Also, about time I found a way of bypassing the -Z -3 function parameter optimization in order to keep using nice structures like these. Part of P0179, funded by Ember2528. |
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Borland C++ decompilation.md | ||
HOLDKEY.C | ||
Makefile.mak | ||
README.md |
README.md
This directory collects various pieces of research into PC-98 hardware details that were made during the reverse-engineering phase, in order for us to better understand certain details and name functions/data more adequately.
Run maker
to build the examples. The executables will be directly placed
into this directory.