mirror of https://github.com/nmlgc/ReC98.git
29 lines
864 B
C++
29 lines
864 B
C++
#include "x86real.h"
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static const unsigned char SE_NONE = 0xFF;
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extern unsigned char snd_se_playing;
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extern unsigned char snd_se_priorities[];
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extern unsigned char snd_se_priority_frames[];
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extern unsigned char snd_se_frame;
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// ZUN bloat: Just use [new_se] directly.
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inline int16_t snd_get_param(int16_t ¶m) {
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#if (GAME >= 4)
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_BX = _SP;
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return peek(_SS, (_BX + 4));
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#else
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return param;
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#endif
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}
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inline uint16_t snd_load_size() {
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// ZUN landmine: Should rather retrieve the maximum data size for song or
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// sound effect data via PMD_GET_BUFFER_SIZES, instead of hardcoding a
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// random maximum and risking overflowing PMD's data buffer.
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// (Unfortunately, MMD lacks a similar function...)
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// MODDERS: When implementing this properly, rearrange the call sites to
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// make sure that AX isn't destroyed.
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return ((GAME == 5) ? 0xFFFF : 0x5000);
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}
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