ReC98/th04/main/tile/bb.hpp

24 lines
856 B
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// The monochrome animations loaded from the ST*.BB and BB*.BB files, shown as
// one colored 16×16 tile per bit. Used for the flashy transitions from regular
// stage backgrounds to the bomb and boss backgrounds.
#define TILES_BB_CELS 8
extern unsigned char tiles_bb_col;
extern bb_tiles8_t __seg *tiles_bb_seg;
// Fills the playfield tile starting at (⌊left/8⌋*8, top) with the current
// GRCG tile. Assumes that the GRCG is set to TDW mode.
void __fastcall near grcg_tile_bb_put_8(screen_x_t left, vram_y_t top);
// Renders the given animation [cel] in [tiles_bb_seg] to the playfield area
// in VRAM. All tiles with a corresponding 1 bit are filled with the
// [tiles_bb_col].
inline void tiles_bb_put(bb_tiles8_t __seg *&seg, unsigned char &cel) {
void pascal near tiles_bb_put_raw(int cel);
tiles_bb_seg = seg;
tiles_bb_put_raw(cel);
}