ReC98/th01/main
nmlgc 9aad9ad114 [Maintenance] Declare 8-bit pixel delta and length types
Part of P0242, funded by Yanga.
2023-06-06 21:02:47 +02:00
..
boss [Maintenance] Declare 8-bit pixel delta and length types 2023-06-06 21:02:47 +02:00
bullet [Maintenance] Add a macro for alternate-instruction VRAM offset calculations 2023-03-29 12:36:54 +02:00
hud [Maintenance] Fix another bunch of accumulated typos and dead code 2023-04-28 22:21:21 +02:00
player [Maintenance] Introduce a VRAM byte bit constant 2023-02-28 08:08:17 +01:00
stage [Maintenance] Fix another bunch of accumulated typos and dead code 2023-04-28 22:21:21 +02:00
bonus.cpp [Reverse-engineering] [th01] Pellets: Document missing resets for delay clouds 2023-03-14 00:18:23 +01:00
bonus.hpp [Decompilation] [th01] TOTLE screen: Main function 2022-08-11 23:21:02 +02:00
debug.cpp [Reverse-engineering] [th01] Pellets: Document missing resets for delay clouds 2023-03-14 00:18:23 +01:00
debug.hpp [Decompilation] [th01] In-game debug variable display 2022-08-14 23:25:33 +02:00
entity.hpp [Maintenance] Fix another bunch of accumulated typos and dead code 2023-04-28 22:21:21 +02:00
extend.cpp [Naming] [th01] Use a consistent `rem_` prefix for current lives and bombs 2023-02-28 08:07:52 +01:00
extend.hpp [Maintenance] [th01] Declare types for signed and unsigned scores 2023-02-28 08:07:52 +01:00
hiscore.cpp [Maintenance] [th01] Declare types for signed and unsigned scores 2023-02-28 08:07:52 +01:00
particle.cpp [Maintenance] Fix another bunch of accumulated typos and dead code 2023-04-28 22:21:21 +02:00
particle.hpp [Decompilation] [th01] Kikuri: Sprite loading and initial variables 2022-06-16 22:51:55 +02:00
player_is_hit[bss].asm
playfld.hpp [Maintenance] "Properly" work around playfield fraction inaccuracies 2022-07-17 19:34:48 +02:00
select_r.cpp [Maintenance] [th01] Define select_for_rank() as `static` 2022-08-08 20:11:45 +02:00
shape.cpp [Maintenance] Introduce a VRAM byte bit constant 2023-02-28 08:08:17 +01:00
shape.hpp [Decompilation] [th01] Elis: Pattern 3/13 2022-05-31 22:55:33 +02:00
spawnray.hpp [Decompilation] [th01] Sariel: Pattern 7/16 2022-01-31 07:18:43 +01:00