mirror of https://github.com/nmlgc/ReC98.git
59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
#define RES_ID "HUMAConfig"
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typedef struct {
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char id[sizeof(RES_ID)];
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unsigned char rem_lives;
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unsigned char credit_lives;
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unsigned char rem_bombs;
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unsigned char credit_bombs;
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unsigned char rank;
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unsigned char bgm_mode;
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// (indicating regular game play progression)
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unsigned char stage;
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char playchar_ascii;
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// (used for loading data files, directly inserted into file name
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// templates)
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char stage_ascii;
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long rand;
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unsigned char se_mode;
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char shottype;
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bool debug;
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int16_t unused_1;
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score_lebcd_t score_last;
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// (directly inserted into the ending .TXT file name template)
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char end_type_ascii;
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unsigned int std_frames; // (excluding bosses, see th04/frames.h)
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unsigned int items_spawned;
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unsigned int items_collected;
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unsigned int point_items_collected;
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unsigned int max_valued_point_items_collected;
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unsigned char end_sequence;
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unsigned char miss_count;
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unsigned char bombs_used;
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int8_t unused_2;
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// *Not* spawned. # of enemies that either left the screen or were killed.
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unsigned int enemies_gone;
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unsigned int enemies_killed;
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unsigned int graze;
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unsigned char cfg_lives;
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unsigned char cfg_bombs;
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unsigned char demo_stage;
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int8_t unused_3;
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unsigned char demo_num;
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int8_t unused_4;
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unsigned long slow_frames;
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unsigned long frames; // (including bosses, see th04/frames.h)
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bool zunsoft_shown;
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bool turbo_mode;
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int8_t unused_5[182];
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} resident_t;
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extern resident_t far *resident;
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