mirror of https://github.com/nmlgc/ReC98.git
37 lines
942 B
C++
37 lines
942 B
C++
/* ReC98
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* -----
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* 2nd part of code segment #3 of TH04's MAIN.EXE
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*/
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#pragma option -zCmain_032_TEXT -zPmain_03
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extern "C" {
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#include "platform.h"
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#include "pc98.h"
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#include "planar.h"
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#include "master.hpp"
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#include "th01/math/subpixel.hpp"
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#include "th01/math/overlap.hpp"
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#include "th04/math/motion.hpp"
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#include "th04/math/randring.h"
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#include "th04/math/vector.hpp"
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#include "th04/sprites/main_pat.h"
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#include "th04/main/frames.h"
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#include "th04/main/playfld.hpp"
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#include "th04/main/playperf.hpp"
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#include "th04/main/player/player.hpp"
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#include "th04/main/bullet/bullet.hpp"
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#include "th04/main/hud/hud.h"
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#include "th04/main/hud/popup.hpp"
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#include "th04/main/pointnum/pointnum.hpp"
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#include "th04/main/rank.hpp"
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#include "th04/main/spark.hpp"
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#include "th04/main/score.hpp"
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#include "th04/main/scroll.hpp"
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#include "th04/main/slowdown.hpp"
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#include "th04/main/gather.hpp"
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#pragma option -a2
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#include "th04/main/bullet/add.cpp"
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}
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