ReC98/th04/end
nmlgc 9739f69729 [Maintenance] Add a 1bpp rectangle template, for custom per-row types
This gets rid of a couple of per-entity sprite bitplane types, makes
sprite declarations easier to read by putting width and height next to
each other… and points out a number of array dimension mistakes -.-
Even in places where we can't use it.

Part of P0138, funded by [Anonymous] and Blue Bolt.
2021-04-21 18:01:57 +02:00
..
box.cpp [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00
box[data].asm [Decompilation] [th04/th05] Cutscenes: Text blending 2020-09-12 12:09:31 +02:00
cutscene_script[bss].asm [Reverse-engineering] [th03/th04/th05] Cutscene script buffer 2020-09-12 11:35:44 +02:00
end.h [Reverse-engineering] [th04/th05] End sequence constants 2019-12-29 20:59:24 +01:00
end.inc [Reverse-engineering] [th04/th05] End sequence constants 2019-12-29 20:59:24 +01:00