ReC98/th01/shiftjis/end.hpp

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// Verdict screen
// --------------
#define VERDICT_RANK "難易度           "
#define VERDICT_SCORE_HIGHEST "今回の最高得点       "
#define VERDICT_SCORE "最終得点          "
#define VERDICT_SCENE_CONTINUES "コンティニュー回数"
#define VERDICT_SHRINE " 神社    (1面~5面)   "
#define VERDICT_MAKAI_1 " ゲート   (6面~10面) "
#define VERDICT_MAKAI_2 " ヴィナの廃墟(11面~15面)"
#define VERDICT_MAKAI_3 " 堕ちたる神殿(15面~20面)"
#define VERDICT_JIGOKU_1 " 祠     (6面~10面) "
#define VERDICT_JIGOKU_2 " 炎の腐界  (11面~15面)"
#define VERDICT_JIGOKU_3 " 静かなる神殿(15面~20面)"
#define VERDICT_MAKAI_TOTAL " 魔界ルート総合       "
#define VERDICT_JIGOKU_TOTAL " 地獄ルート総合       "
#define VERDICT_THANKYOU " Thank you for Playing !! "
// (yes, outdented by 4 spaces)
#define VERDICT_TITLE "★★★あなたの称号★★★"
// Adding 7 for the rank itself
static const pixel_t VERDICT_W = shiftjis_w(VERDICT_RANK "LUNATIC");
static const pixel_t VERDICT_TITLE_LEFT_OFFSET = shiftjis_w(" ");
static const pixel_t VERDICT_TITLE_PADDED_W = shiftjis_w(VERDICT_TITLE " ");
static const int VERDICT_GROUPS = 3;
static const int VERDICT_LEVELS = 6;
extern const unsigned char *VERDICT_TITLES[VERDICT_GROUPS][VERDICT_LEVELS];
// --------------