ReC98/th05/main/player
nmlgc 8266bbd83e [Maintenance] Start a C++ master.lib header file
The regular master.h is big, uncomfortable in C++ mode, and bloated
with all those portability `#define`s that effectively only cover a
small portion of the PC-98-specific code anyway. So, let's gradually
transition to a new smaller header that is more integrated into the
ReC98 codebase, by simply no longer #including `master.h` in new code.

Which also explains its weird place in the root directory. Even though
`libs/master.lib/` contains plenty of game-specific modifications, it
didn't feel right to have anything in this directory refer to types
from `pc98.h`.

Part of P0124, funded by [Anonymous] and Blue Bolt.
2020-11-02 21:12:59 +01:00
..
angle.asm [Reverse-engineering] [th05] Aiming to the player 2020-04-15 21:34:19 +02:00
bomb.hpp [Reverse-engineering] General bomb-related globals 2020-08-28 15:03:03 +02:00
bombanim.cpp [Maintenance] Start a C++ master.lib header file 2020-11-02 21:12:59 +01:00
bombanim[bss].asm [Reverse-engineering] [th05] Bombs: Character-specific animation structures 2020-08-28 15:18:15 +02:00
hitshot_from.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
hitshot_from[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
hitshots[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
player.h [Reverse-engineering] [th05] Aiming to the player 2020-04-15 21:34:19 +02:00
shot.hpp [Maintenance] Consistently express angle literals in signed hex format 2020-10-02 14:48:54 +02:00
shot_types.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
shots_add.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
speed[bss].asm [Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively 2020-05-03 23:56:08 +02:00