mirror of https://github.com/nmlgc/ReC98.git
![]() The regular master.h is big, uncomfortable in C++ mode, and bloated with all those portability `#define`s that effectively only cover a small portion of the PC-98-specific code anyway. So, let's gradually transition to a new smaller header that is more integrated into the ReC98 codebase, by simply no longer #including `master.h` in new code. Which also explains its weird place in the root directory. Even though `libs/master.lib/` contains plenty of game-specific modifications, it didn't feel right to have anything in this directory refer to types from `pc98.h`. Part of P0124, funded by [Anonymous] and Blue Bolt. |
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.. | ||
angle.asm | ||
bomb.hpp | ||
bombanim.cpp | ||
bombanim[bss].asm | ||
hitshot_from.asm | ||
hitshot_from[bss].asm | ||
hitshots[bss].asm | ||
player.h | ||
shot.hpp | ||
shot_types.inc | ||
shots_add.asm | ||
speed[bss].asm |