ReC98/th01/main
nmlgc 2ef3db3052 [Maintenance] Remove the `operator =` overloads for Subpixels
At least we've now documented their negative effects.

Part of P0110, funded by [Anonymous] and Blue Bolt.
2020-08-19 20:10:08 +02:00
..
boss [Maintenance] Turn the left/right/top/bottom area structure into a template 2020-08-16 21:40:35 +02:00
bullet [Maintenance] Remove the `operator =` overloads for Subpixels 2020-08-19 20:10:08 +02:00
hud [Decompilation] [th01] HUD: Stage number rendering 2020-07-27 17:23:06 +02:00
player [Decompilation] [th01] HUD: Life and bomb count rendering 2020-07-27 17:20:29 +02:00
bomb.hpp [Decompilation] [th01] Keyboard input in REIIDEN.EXE 2020-05-12 15:06:11 +02:00
debug.hpp [Decompilation] [th01] Keyboard input in REIIDEN.EXE 2020-05-12 15:06:11 +02:00
player_is_hit[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
playfld.hpp [Reverse-engineering] [th01] Orb position 2020-06-13 21:13:51 +02:00
playfld.inc [Reverse-engineering] [th01] Orb position 2020-06-13 21:13:51 +02:00
portals.hpp [Reverse-engineering] [th01] Portal-related orb flags and variables 2020-06-13 21:15:29 +02:00
portals[bss].asm [Reverse-engineering] [th01] Portal-related orb flags and variables 2020-06-13 21:15:29 +02:00
shape8x8.cpp [Decompilation] [th01] 8×8 diamond, star, and snowflake sprite blitting 2020-08-12 16:24:04 +02:00
shape8x8.hpp [Decompilation] [th01] 8×8 diamond, star, and snowflake sprite blitting 2020-08-12 16:24:04 +02:00
vars.hpp [Decompilation] [th01] HUD: Stage number rendering 2020-07-27 17:23:06 +02:00