.. |
boss
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[Maintenance] Turn the left/right/top/bottom area structure into a template
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2020-08-16 21:40:35 +02:00 |
bullet
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[Maintenance] Remove the `operator =` overloads for Subpixels
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2020-08-19 20:10:08 +02:00 |
hud
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[Decompilation] [th01] HUD: Stage number rendering
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2020-07-27 17:23:06 +02:00 |
player
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[Decompilation] [th01] HUD: Life and bomb count rendering
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2020-07-27 17:20:29 +02:00 |
bomb.hpp
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[Decompilation] [th01] Keyboard input in REIIDEN.EXE
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2020-05-12 15:06:11 +02:00 |
debug.hpp
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[Decompilation] [th01] Keyboard input in REIIDEN.EXE
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2020-05-12 15:06:11 +02:00 |
player_is_hit[bss].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
playfld.hpp
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[Reverse-engineering] [th01] Orb position
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2020-06-13 21:13:51 +02:00 |
playfld.inc
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[Reverse-engineering] [th01] Orb position
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2020-06-13 21:13:51 +02:00 |
portals.hpp
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[Reverse-engineering] [th01] Portal-related orb flags and variables
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2020-06-13 21:15:29 +02:00 |
portals[bss].asm
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[Reverse-engineering] [th01] Portal-related orb flags and variables
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2020-06-13 21:15:29 +02:00 |
shape8x8.cpp
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[Decompilation] [th01] 8×8 diamond, star, and snowflake sprite blitting
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2020-08-12 16:24:04 +02:00 |
shape8x8.hpp
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[Decompilation] [th01] 8×8 diamond, star, and snowflake sprite blitting
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2020-08-12 16:24:04 +02:00 |
vars.hpp
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[Decompilation] [th01] HUD: Stage number rendering
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2020-07-27 17:23:06 +02:00 |