ReC98/th01/hardware
nmlgc 757f00e063 [Decompilation] [th01] Unaligned monochrome 8×8 sprite blitting
This is a perfectly fine generic sprite blitting function. Why doesn't
this game have more of these?

Part of P0105, funded by Yanga.
2020-08-12 16:21:28 +02:00
..
egc.h [Naming] Rename egc_copy_rect_1_to_0() to emphasize its 16-dot alignment 2020-07-12 16:27:56 +02:00
egc.inc [Reduction] EGC-powered VRAM region copies 2018-12-29 17:03:26 +01:00
egccopyr.cpp [Maintenance] #define the number of dots in a byte 2020-08-12 16:16:58 +02:00
egcscopy.c [Maintenance] Move the EGC copy setup function to a separate file 2020-05-25 15:17:41 +02:00
frmdely.c [Decompilation] [th01] .GRP palette fades 2020-03-13 19:14:32 +01:00
graph.cpp [Maintenance] #define the number of dots in a byte 2020-08-12 16:16:58 +02:00
graph.h [Maintenance] Proofread all comments in C land 2020-06-21 22:14:08 +02:00
graph[bss].asm [Reverse-engineering] [th01] Restorable line and box drawing 2020-01-14 21:53:00 +01:00
graph_r[data].asm [Maintenance] [th01] Decide on `unput` for VRAM page 1 pixel restoration 2020-06-13 21:13:48 +02:00
grcg8x8m.cpp [Decompilation] [th01] Unaligned monochrome 8×8 sprite blitting 2020-08-12 16:21:28 +02:00
grcg8x8m.hpp [Decompilation] [th01] Unaligned monochrome 8×8 sprite blitting 2020-08-12 16:21:28 +02:00
grp2xscs.cpp [Maintenance] Use inline functions for all VRAM offset calculations 2020-08-12 16:16:18 +02:00
grp2xscs.h [Maintenance] [th01] Add a header for the slow 2× rectangle scale function 2020-05-25 15:14:19 +02:00
grppffx.c [Decompilation] [th01] graph_printf_fx 2020-01-14 22:08:44 +01:00
grppfnfx.cpp [Decompilation] [th01] Blitting full-width numbers onto VRAM 2020-05-12 15:06:12 +02:00
grppfnfx[data].asm [Decompilation] [th01] Blitting full-width numbers onto VRAM 2020-05-12 15:06:12 +02:00
grppfnfx_ptrs[data].asm [Decompilation] [th01] Blitting full-width numbers onto VRAM 2020-05-12 15:06:12 +02:00
grppsafx.cpp [Maintenance] #define the number of dots in a byte 2020-08-12 16:16:58 +02:00
grppsafx.h [Decompilation] [th01] High score menu: Re-rendering individual characters 2020-05-25 15:05:43 +02:00
input.hpp [Decompilation] [th01] High score menu: Input handling 2020-05-25 15:07:59 +02:00
input_main_end[data].asm [Decompilation] [th01] Keyboard input in REIIDEN.EXE 2020-05-12 15:06:11 +02:00
input_rs.cpp [Decompilation] [th01] Keyboard input in REIIDEN.EXE 2020-05-12 15:06:11 +02:00
palette.h [Maintenance] Proofread all comments in C land 2020-06-21 22:14:08 +02:00
palette[data].asm [Reverse-engineering] [th01] Main color palette 2020-01-05 19:07:48 +01:00
respal[data].asm [Decompilation] [th01] master.lib resident palette function reimplementations 2020-01-05 20:23:27 +01:00
scrollup.cpp [Decompilation] [th01] GDC-powered graphics layer scrolling 2020-05-31 17:46:46 +02:00
scrollup.hpp [Decompilation] [th01] GDC-powered graphics layer scrolling 2020-05-31 17:46:46 +02:00
vplanset.c [Decompilation] [th01] PTN-sized page 0→1 copies 2020-03-22 09:59:24 +01:00
vram_planes[bss].asm Make the VRAM plane constants available to C 2015-02-24 22:16:31 +01:00
vram_planes_set.asm [C decompilation] [th02] Code segment #2 of all three executables 2015-03-14 23:25:50 +01:00
vsync.c [Decompilation] [th01] .GRP palette fades 2020-03-13 19:14:32 +01:00
vsync.h [Decompilation] [th01] .GRP palette fades 2020-03-13 19:14:32 +01:00
vsync[bss].asm [C decompilation] [th01] VSync interrupt handler 2015-09-05 22:33:07 +02:00
vsync[data].asm [C decompilation] [th01] VSync interrupt handler 2015-09-05 22:33:07 +02:00
vsyncclr.c [C decompilation] [th01] VSync interrupt handler 2015-09-05 22:33:07 +02:00
ztext.c [Maintenance] [th01] Move ztext.c to the hardware/ directory 2020-03-03 13:08:33 +01:00
ztext.h [Build] Use the minimum possible size for enums by default 2020-04-03 17:33:58 +02:00
ztext[data].asm [Maintenance] [th01] Move ztext.c to the hardware/ directory 2020-03-03 13:08:33 +01:00