ReC98/th03/math
nmlgc 296f9f61c2 [Reverse-engineering] [th03] Playfield shaking
Which only applies to the set of sprites considered to be in the
foreground, so no EGC acceleration.

Part of P0061, funded by Touhou Patch Center.
2019-12-05 21:36:02 +01:00
..
math.h [Position independence] Vector calls and variables 2019-11-18 22:24:24 +01:00
randring.h [Decompilation] Prepare the C side for the shot type control functions 2019-10-14 23:42:20 +02:00
randring.inc [Decompilation] Prepare the C side for the shot type control functions 2019-10-14 23:42:20 +02:00
randring_fill.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
subpixel.hpp [Reverse-engineering] [th03] Playfield shaking 2019-12-05 21:36:02 +01:00
subpixel.inc [Decompilation] Templatize subpixels to offer both 16-bit and 8-bit variants 2019-12-05 21:27:53 +01:00
vector1_at.asm [Position independence] Vector calls and variables 2019-11-18 22:24:24 +01:00
vector2.asm [Position independence] Vector calls and variables 2019-11-18 22:24:24 +01:00
vector2_between_plus.asm [Position independence] Vector calls and variables 2019-11-18 22:24:24 +01:00